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Jarlaxle's Guide to Traps $9.95
Average Rating:4.4 / 5
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Jarlaxle's Guide to Traps
Publisher: Dungeon Masters Guild
by Kristopher C. [Verified Purchaser]
Date Added: 11/05/2021 22:49:58

Good ideas for traps, but it's the product of many authors and it shows.



Rating:
[4 of 5 Stars!]
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Jarlaxle's Guide to Traps
Publisher: Dungeon Masters Guild
by Steven P. [Verified Purchaser]
Date Added: 04/02/2020 10:25:37

My only complaint? I wanted more traps! The traps provided here are excellent and left me hungry for more.

This is primarily a helpful tool for DMs starting out with trapmaking. Much of the content is useful information on what constitutes a trap and how/why/when to use them. It did not give me a huge list of traps that'll last me forever, but it did provide me with enough clever examples and information to start my own wheels turning (which are attached to a hidden panel in the floor above a spike pit...). Whether you're a starter DM or an experienced dungeon designer, there is something new and interesting for you in here.



Rating:
[5 of 5 Stars!]
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Jarlaxle's Guide to Traps
Publisher: Dungeon Masters Guild
by Richard C. [Verified Purchaser]
Date Added: 11/16/2019 21:30:41

Check out my full review here: https://www.youtube.com/watch?v=Y81kmH5d6t8



Rating:
[4 of 5 Stars!]
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Jarlaxle's Guide to Traps
Publisher: Dungeon Masters Guild
by Robert M. [Verified Purchaser]
Date Added: 11/01/2019 10:55:43

Jarlaxle's Guide to Traps is a fun collection of dangerous traps to challenge your players as much as your adventuring party! I appreciate the thorough introduction addressing the negative reputation that traps have earned through their oppressive overuse by cruel DMs. This disclaimer is expanded in Chapter 1's "When To Use-" and "When Not To Use Traps" sections. To reiterate the creator's message: respect your players, be kind with your location descriptions when traps are afoot, and everyone will have a great time -- moving on!

The book contains over 50 traps, hauntings, and hazards, as well as useful information on how to design your own traps. Each one indicates the trap trigger, effect, and countermeasures to neutralize the effect. I enjoyed reading Cheap Sh--ty Traps Like Kobolds Use, Switch Cinch (in which an obvious "hidden" switch is itself trapped), and The Doors (a set of massive doors that fall on any character who touches them, resulting in bludgeoning damage equal to a roll of ALL THE DICE THEY HAVE).

The book has a professional and thematic (read: blood spattered) layout; dozens of black & white, old school sketchy art pieces; and an index of headers at the end, but it would be a much more valuable DM resource if it included a standard table of contents up-front to mark the chapters and their sections. Furthermore, readers would greatly benefit from reference tables, and/or a "traps by environment" appendix to help navigate through all the glorious material!



Rating:
[4 of 5 Stars!]
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