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AE01-13 Skyfall by Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers $8.95 $8.06
Average Rating:5.0 / 5
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AE01-13 Skyfall by Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers
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AE01-13 Skyfall by Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers
Publisher: Dungeon Masters Guild
by Antonio V. [Verified Purchaser]
Date Added: 06/01/2020 11:27:28

Overall: An exciting conclusion that, while it suffers some faults due to the nature of adventure module writing processes, serves as a satisfying conclusion to the Converrgence Manifesto.

Pros:

  • Many, many scenes with returning characters or threads to help players feel like they're racing to the finish line.
  • Most of the combats achieve their core goals, either wearing on resources or feeling appropriately climactic. Those that don't are straightforward to modify.
  • It justifies the inevitable paranoia of the player.

Cons:

  • One of the scenes w/ a 600 ft stretch to cross gets more grindy than action-y.
  • Several of the scenes do not have compelling failure modes by default - player success is perhaps overly assumed.
  • Solo encounter with a spellcaster is doomed to end in spellcaster getting wrecked by default.

Quibbles:

  • The main plot twist has been unforeshadowed by default running (standard adventure path problem) and may be in an awkward fictional positioning for not having your players jump on it if they find out early. I chose to avoid it.
  • The riddle puzzle leans toward unintuitive... and also crosses a weird "player knowledge" vs "character knowledge" divide.


Rating:
[5 of 5 Stars!]
AE01-13 Skyfall by Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers
Publisher: Dungeon Masters Guild
by Jasmine L. [Verified Purchaser]
Date Added: 01/20/2020 19:35:17

I found this adventure to be a satisfying conclusion to the series. By the time we were 10 adventures in, my players were taking bets on what would happen. Most people thought it would go horribly wrong and destroy Sharn somehow, but they were split on whether it would because of an accident or miscalculation, because the Provost was secretly evil and was planning a double cross the whole time, or because a third party would hijack it for evil. As soon as the birds started talking, they were all like, we knew it!

Anyway, the adventure itself takes you all over Sharn through several mini-adventures as you attempt to disable the various artifacts powering the machine, each of which has its own twists. It's full of callbacks to the earlier adventures in the series. There's a nice variety of puzzles, combat, chases, and social encounters, all culminating in an epic final confrontation in two stages and three dimensions. I wouldn't recommend playing this one as a one-shot, but it's an excellent finale.



Rating:
[5 of 5 Stars!]
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