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Happy Jack's Funhouse $6.95
Average Rating:4.8 / 5
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Happy Jack\'s Funhouse
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Happy Jack's Funhouse
Publisher: Dungeon Masters Guild
by Brian G. [Verified Purchaser]
Date Added: 10/23/2022 22:44:14

I don't normally run premade adventures, but I gave this one a chance, and it was a blast. Players had a lot of fun, and it was very well made.



Rating:
[5 of 5 Stars!]
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Happy Jack's Funhouse
Publisher: Dungeon Masters Guild
by Frederic L. [Verified Purchaser]
Date Added: 11/13/2021 18:28:36

This is so good. Exactly what D&D needs to be. I DM for my grandson (age 12) and 5 of his friends, and they've enjoyed every minute of this adventure. A perfect blend of the scary, the surreal, and the comical. No pointlessly byzantine political intrigue, no pretending you care about factional standing. Just good old-fashioned dungeon crawling blended with a great (and flexible) narrative that never takes itself too seriously. Gygax would, I think, heartily approve!



Rating:
[5 of 5 Stars!]
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Happy Jack's Funhouse
Publisher: Dungeon Masters Guild
by Christopher D. [Verified Purchaser]
Date Added: 05/22/2021 15:42:59

Had a lot of fun running this one shot. A Player called this one his favorite of the three (Tasha's Kiss, this one, and Annalyse's Revenge). I had a lot of fun with all three.



Rating:
[5 of 5 Stars!]
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Happy Jack's Funhouse
Publisher: Dungeon Masters Guild
by Michael B. [Verified Purchaser]
Date Added: 04/09/2021 22:30:38

This was an amazing one shot. I read through the material and listened to how others played it and ran it. The players loved it. I would highly recommend it to anyone.
The PDF comes with maps that can be used in Roll20 as a JPEG. There are sub classes of clowns for the bard. I actuall made Jack a bard using one of the subclasses. It was pretty cool. There really is so much material that it easily can take 8 hours to go through everything.



Rating:
[5 of 5 Stars!]
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Happy Jack's Funhouse
Publisher: Dungeon Masters Guild
by Christian T. [Verified Purchaser]
Date Added: 02/05/2021 13:48:18

Be Warned of Spoilers Mentioned Throughout Ran this adventure for my four 6th level party members and had a blast! The first adventure this group ran was Tasha's Kiss, and it was meant to be a one shot. The players enjoyed the adventure and the characters that we made a campaign out of it and a lot had happened since they had destroyed Tasha's Kiss. During that adventure I had played very specific creepy carnival music which was pretty memorable. SPOILERS AHEAD So, when the players found out a travelling clown had stolen some of the villagers children they made their way towards Happy Jack's Funhouse and I played the same music. One of my players paused and said, "No! This is the same creepy music you played with Tasha's Kiss, you can't use it again." To which I replied, "It is the very same music you heard all those months ago."

The building upon the first adventure to Happy Jack's Funhouse made it even more worth it.

So, as a review of the product itself, this adventure is excellent. The dungeon is broken down into sections, and the text layout for those sections is organized very well, making it easy as a DM to prep and run. There are a few random tables you can use, which you could run on the fly, but I opted to roll the random tables during prep and that worked EXTREMELY well for me. I rolled for the Junk and the Employees they would encounter in different areas of the dungeon, and it ended up telling a very interesting, but strong story (I love randomness).

The NPC's the authors include are fun to roleplay and should create some great, but perhaps, haunting memories for your players. There are great tips and narrative included to help you flesh out the NPCs if you want. This led to some awesome interactions with my players.

There is a character backstory page at the back of the adventure which it recommends you have your players fill out. I absolutley recommend you do, as it will ground the PC's in the adventure as parts of their backstory, pehaps secrets they didn't want anyone to know, can be pulled out during play by the Witch Reaver, or even by Jack in the final battle. I used this to great effect to make some awesome dramatic moments.

Some sufficiently creepy and fun stuff in here, and it makes for great horror, especially for those who are afraid of circuses or clowns. If you're looking for an awesome horror adventure to add to your campaign, or as a One-Shot, I can't recommend this enough.

So, Jeff C. Stevens, Remley Farr, thank you for the awesome adventures so far. I'm looking forward to running Annalyse' Revenge to traumatize my players, and their characters further. Also, loved the Mirror Mazes. Tasha's had trauamatized the players so much that they took the time to start smashing every mirror in Jack's Funhouse. It was epic.



Rating:
[5 of 5 Stars!]
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Happy Jack's Funhouse
Publisher: Dungeon Masters Guild
by Adam D. [Verified Purchaser]
Date Added: 09/10/2020 12:37:30

This adventure, like all of Jeff's work, has so much great content packed in it's pages:

Fun hooks Insanely great story that all comes out organically Lots of new and fun monsters

This is an amazing adventure to run for Halloween, probably my number one pick.

I'm the DM for a podcast called One-shot Onslaught that plays one shot adventures and you can find the links to this module below:

YouTube: https://youtu.be/pGlKcq0fGaw

Podcast episode 1:https://podcasts.apple.com/us/podcast/happy-jacks-funhouse-part-one/id1378584440?i=1000453585169

Podcast episode 2:https://podcasts.apple.com/us/podcast/happy-jacks-funhouse-part-two/id1378584440?i=1000455585992



Rating:
[5 of 5 Stars!]
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Happy Jack's Funhouse
Publisher: Dungeon Masters Guild
by Joshua C. [Verified Purchaser]
Date Added: 01/21/2020 23:37:28

This adventure/dungeon module is a real treat! This thing is jam packed with soooooo many things and all of them are all unique and will surprise your players! There is also so much here that you can make this kind of what you want. You can easily use the junk chart and every little piece of the dungeon and explore for 4+ sessions, or you can just ignore some things and use things as you see fit and it just works!

This is sure to delight! The only thing I wish is that my players would want to explore every room, just because there is always something to make them smile around the corner, but they were ready to finish the mission after 2 sessions exploring.



Rating:
[5 of 5 Stars!]
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Happy Jack's Funhouse
Publisher: Dungeon Masters Guild
by Devon M. [Verified Purchaser]
Date Added: 11/23/2019 20:59:09

I just finished running this for my party as what was intended as a halloween one shot- wound up taking ~3 sessions (3-4 hours each) but my party likes to explore + do all the rp. Spoilers Ahead! Over all, it was a super fun game. Lots of well designed puzzles and gimicks. I especially enjoyed the slide with the broken-hole portals. A few puzzles were a little tricky and so were skimmed over/adjusted to meet my parties needs. (Specifically the moving floor panels between the mirror room/with the snake woman enclosure, my party approached from the mirror room side which complicated it a tad due to an initial misread on my part)

I played this on Roll20 and unfortunately the provided maps arn't perfectly proportional for it, but it wasn't a problem. I also had to provide my own tokens, but again, not much of a big deal. I would have appreciated one for Happy Jack himself however.

The atmosphere of the funhouse is extremely well established and my players were extremely engaged. I also love the variety/replayability it offers with different ways to meet Jack, different pathways through the funhouse and more secrets to explore than a party can find in one game. My party for instance never messed with the conduit pipings, and by extension the snake council. They also didn't find the Stitchling, but had lots of fun with the many other things they encountered.

I did make one small edit to the ending, basically I chose to have the party themselves actually be adult-aspects removed by jack before the start of the game, but because they came out as adventurer-adults they weren't fit for the funhouse/they would try to stop jack from his mad scheme. So Jack wiped their memories and cast them out of the fun house. Basically I had it be that after they defeated Jack, their 4 real children forms came out from behind the barovian tree, and the party realized that they were adult aspects all along. (I had the life ripper skill work normally, deciding that due to these being partially made 'baboon' or bandit stated aspects, it still worked). My party was speechless and I think it made the night for them.

All in all, very well made adventure would play again :)



Rating:
[5 of 5 Stars!]
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Happy Jack's Funhouse
Publisher: Dungeon Masters Guild
by David J. [Verified Purchaser]
Date Added: 10/16/2019 02:44:17

will be running this as a halloween one-shot for a couple of groups and it looks fantastic!



Rating:
[5 of 5 Stars!]
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Happy Jack's Funhouse
Publisher: Dungeon Masters Guild
by Justin H. [Verified Purchaser]
Date Added: 09/25/2019 14:42:39

Another smash hit! I absolutely loved the Madhouse of Tasha's Kiss and this badboy is a great follow up. I love that they tie right together. Also...Jack is terrifying. The mechanics of the last fight was really one for the books. Well done!



Rating:
[5 of 5 Stars!]
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Happy Jack's Funhouse
Publisher: Dungeon Masters Guild
by David P. [Verified Purchaser]
Date Added: 09/23/2019 16:01:17

It was a fun adventure to run. I like the fact that it was a circusy type of dungeon. I picked it because one of my players was a circus performer in his backstory, and I modified it for my campaign. The dungeon itself took about three hours. The players ended up bargaining with Jack showing the note they found from the Hag saying her plan is working and she's twisting her mind. It also helped they metioned his real name. Jack said he'd turn himself in the looney bin if they all found the hag and helped him kill her, which they did but I made it a hard encounter even with Jack's help. They also cut of Jacks arms before throwing him in the looney bin just in case he escapes. I also added a Harley Quinn encounter before Jack because why not. I made the "adults" roaming the dungeon have some of the playful personalities of kids so they would often annoy the players. Lucy was throwing flour in their face (blindness), Briggs was trying to "catch" a meal for Lucy (piercing damage). The chainsaws I modified into clowns with chainsaws because it's much creepier and they just cut the bridge when some of the players were trying to leave. I made it so the players had to keep the adults alive to combine back with the kids. This adventure gave me a lot to work with and build off of. My players like the note in the first room foreshadowing all the adults.



Rating:
[5 of 5 Stars!]
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Happy Jack's Funhouse
Publisher: Dungeon Masters Guild
by Chad L. [Verified Purchaser]
Date Added: 09/15/2019 12:51:00

Yep. Jeff is back at it again with his latest title, "Happy Jack's Funhouse". Not sure when he sleeps, but he's obviously found a way to function in the real world, and churn out the incredible content that he does. So, let's get down to it.

The backstory on how Jack came to be is a goldmine for the DM for roleplaying and understanding his motivations. You also learn how Reaver fits into the story, and her relationship to Jack.

A group of children are lost inside the funhouse, and your party is to go and rescue them. They were last seen in Happy Jack's Funhouse. When going throught the funhouse, I really appreciate that the room you are reading about also has a picture of the room near it, eliminating those pesky back-and-forth page turns. The artwork is very well done, and help to accent the story as you read. The items, puzzles, and plot twists are REALLY WELL DONE. Even the construction of the funhouse... well, you may never look at Chucky Cheese the same again. They are very unique, and make me want to "try it out" with my gaming group.

There is a lot of depth to this story. It's not just a "go in, kill stuff, rescue kids". There are plot points you figure out, and multiple ways to deal with obsticles put in your way.

This is a great adventure. For $5.95, this is a bargain for the memories you'll make with your friends going through this adventure. I know there will be "do you remember when X happened?" moments you'll have with your party.



Rating:
[5 of 5 Stars!]
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