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Balduran's Guide to Kingdom Building $24.95
Average Rating:4.4 / 5
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Balduran\'s Guide to Kingdom Building
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Balduran's Guide to Kingdom Building
Publisher: Dungeon Masters Guild
by Hiten D. [Verified Purchaser]
Date Added: 10/09/2019 23:17:15

If you love table-top roleplaying games, you will NOT be disappointed spending $24.99 on this! Balduran's Guide to Kingdom Building is not simply a toolset for in-world property management, but also has tons of resources for world-builders to create their own settlements (from tiny villages to bustling metropolises). There's a lot of inspiration to draw on from here if you need to whip up an original city for your next adventure, and you're unlikely to find something of this quality anywhere else.

Adam has taken a lot of bold, calculated risks in developing this, and that tangible desinger's authenticity is rare to come by. This product has great attention to detail, solid pacing of information presentation, and lots of insightful examples to keep you both informed and engaged. Don't let the price put you off...if you plan to continue playing and/or DMing any TTRPG, this book is an incredibly valuable investment for you.



Rating:
[5 of 5 Stars!]
Balduran's Guide to Kingdom Building
Publisher: Dungeon Masters Guild
by Luke D. [Verified Purchaser]
Date Added: 10/07/2019 22:46:13

Things I liked: -- the use of the 6 city "attributes" means that one can easily express a great many different types of conflicts. A bardic whisper campaign against the king, a religious revival, a plague, or an influx of black market goods flooding the city, or a clash of knights on the field of battle can all be modeled with relative ease.

--The core system is simple enough that it can be added in easily without overwhelming the players or the DM.

--I liked that different races all added something special to a community, and come with their own special buildings.

--the added mini-adventures, random encounter tables, and terrific artwork make this product feel very professionally done.

Things I disliked: -- Cities grow virtually automatically with only a minimal effort on the player's behalf. Given enough time, it seems every inconsequential hamlet will become a great metropolis. This doesn't really require the player's to do anything heroic, and feels unsatisfying to me.

--Almost no use of money. For some this might be a small point, but as 5e has limited uses for large sums of money. Allowing players to dump gold into a town seems like a no-brainer to me.

--Too much direct player control. The rules make it appear that the players select each and every building that appears in their town. I feel like a city should have more of a life of it's own rather than being so directly controlled by the players.

--Without the DM frequently modifying the rules as presented, things can often be extremely illogical. A town can have it's commerce reduced from a thriving hub of trade to near ruins, and in a single season bounce back to full again. There's no real reason you cannot have a full blown Metropolis in the middle of a tundra, as the rules don't make growing a city here any more difficult than usual.



Rating:
[3 of 5 Stars!]
Balduran's Guide to Kingdom Building
Publisher: Dungeon Masters Guild
by Addison S. [Verified Purchaser]
Date Added: 09/13/2019 16:05:31

Really love the book's ideas for extending the concept of statblocks to towns/cities. I think it'll make it a lot easier for my players to conceptualize just how large or small an area is. I'm using this to build player handouts for places they've visited (or are otherwise familiar with).



Rating:
[5 of 5 Stars!]
Balduran's Guide to Kingdom Building
Publisher: Dungeon Masters Guild
by Anthony J. [Verified Purchaser]
Date Added: 08/27/2019 15:16:04

Adam brilliantly brings macro level management of kingdoms to life. He provides masterful stat blocks for towns so you and your players can take their adventurers to the next level and act as stewards of a kingdom!

I always felt this scope of game play was missing from 5E, but now we can give our players the prestige they deserve once they hit Tier 3-4 play. Also the mass comat rules are simple and effective to convey conflict at the strategic level.

Lastly, it is clear that Adam hired a team of creators to work on this project to provide us a professional supplement. I can't say how excited I am to have this product at my disposal so my players can rule kingdoms!

P.S. Anne's dungeon maps for the buildings are incredible....now you can easily provide dungeons/encounters when your players decide to wreak havoc in town!

-Anthony J.



Rating:
[5 of 5 Stars!]
Balduran's Guide to Kingdom Building
Publisher: Dungeon Masters Guild
by Cameron D. [Verified Purchaser]
Date Added: 08/27/2019 12:35:14

There are those players and DMs who thrive on realism and ingenious integration within their games, and then there are those of us who have to slap campaigns together in 10 or 15 minutes. Adam's Balduran's Guide to Kingdom Building is one of the most useful supplements you could ever ask for - it has monsters, maps, guidelines, tables, and all sorts of mechanics for ensuring that you can build the most comprehensive and realistic kingdom in your game.

The biggest strength of this product is the heavy importance of geographic location and biome in which your kingdom is located, as this is going to play directly into how your kingdom is going to function - an arctic kingdom is going to be scores different in the way it is built and managed than a marsh or plains kingdom. If you partnered this with Neverember's Guide to Urbanization, you would be set to create and flesh out entire worlds for life. In 160+ pages you get so much amazing new content that it is unreal.

This is a stunning example of content creation perfection - really everyone who can should take a look at and buy Balduran's: you will not be disappointed in the slightest.

Comics, Clerics, & Controllers d20: Nat 20



Rating:
[5 of 5 Stars!]
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