VERY FUN!
I just ran this for a party of four 4th-level characters. The game lasted about 3-3.25 hours (they used an owl familiar to bypass a bit).
I'm not sure what to call out as high points because there were a lot of fun/interesting decisions and moments! I'm not sure how many combat rounds the whole thing lasted (plus some non-combat periods), but probably at least 15-20 rounds. It moved pretty fast. When pre-reading the module, it seemed like a lot to keep track of, but once the game was running I had no difficulty remembering everything important. It was pretty well organized.
This module is a great example of how you can challenge even 4th level players with an extended encounter and mostly low CR enemies.
The first little bit started off slow because the party made some good decisions, but once things got rolling (ha ha ha) it got crazy. Darkmantles almost ate someone’s faces, 2 PCs were reduced to 0 at least once, everyone used up all their spell slots, and they all walked out of the arena with around single-digit HP and a satisfied and amused crowd of kobolds.
DM advice:
1) I found an hour-long arena crowd noise set on Youtube and looped it while we played.
2) The $11 to print off the player-facing map in 36x48 at FedEx office was totally worth it. I'd hate to try to draw it in dry-erase marker.
3) I didn't want to keep track of the custom kobold-trap themed items so I let them pick 2 items from the Championship Room. Between that and betting on themselves, they came out pretty rich. It's nice to have a module that's not super stingy.
Again, it was very fun, I enjoyed running it, and everyone had fun. I hope to run it again someday.
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