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Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources) (Fantasy Grounds) $19.95
Average Rating:5.0 / 5
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Waterdeep: Dragon Heist Complete DM\'s Bundle (Guides, Maps, Adventures and other Resources) (Fantasy Grounds)
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Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources) (Fantasy Grounds)
Publisher: Dungeon Masters Guild
by Bradley P. [Verified Purchaser]
Date Added: 09/20/2019 11:24:22

I love these DM bundles on PDF so I wanted to give the FG modular a try. Works as you would expect but the company locked all of their assets so you can't modify or copy/paste them into the actual campaign's modular. I could let that go, but the edited characters and encounters replaced the old tokens with letter tokens which can be underwhelming as a GM when you say "-and here is where you finally meet 'X,' trust me he looks really cool and I have pictures but for right now we're just going to use this X token." That all said, it performs as it needs and not as I thought it should.



Rating:
[5 of 5 Stars!]
Creator Reply:
Hi Bradley, Thanks for your review. Just a note that it is standard to lock the modules during the export, and the letters are used due to copyright. However, you can make copies of any NPC by clicking and dragging the pin and dropping it in the NPC window (this will create an exact copy with the word copy behind it, which you can then unlock and edit). It might be a bit of a pain, but this is the functionality of Fantasy Grounds. Also, if you don't want to create copies, you can add the NPC to an encounter or place them on the combat tracker directly. In either case, you can then drag a new token and drop it on top of the letter token, which will replace it. Again, functionality that Fantasy Grounds has, but doesn't really tell the DM. You can check more about it here: https://www.fantasygrounds.com/forums/showthread.php?23947-Copy-then-Edit-NPC Cheers & happy roleplaying!
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