I have run this adventure three times since it's premier at GHC 2018 and found it challenging without being overwhelming, as long as the party works together. It is heavy combat and exploration, with some role play in spots.
There are a couple small modifications that I did for flavor and challenge, like adding a couple wights at the end of the entrance hall to peg the first characters who cross the obstacle. I would also suggest having the zombies come out after the party passes their cubby to keep them from escaping back up the ramp. I also think Petal makes more sense as a centaur because centaurs are mentioned in the story, so I have run it that way. I get what was trying to be done, but anything else seemed out of place.
This was my favorite Border Kingdoms adventure from GHC 2018 out of the 4 that I ran, I highly recommend it.
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