I Am Your World begins with content warnings regarding emotional abuse and memory manipulation, or gaslighting, which serve as the foundation of this module's dramatic tension - a dark deal between a mindflayer and a neogi colony to exploit humanoid emotion. Furthermore, this adventure requires player buy-in to have their class abilities and certain character memories temporarily unavailable, and even have them take on different identities at the beginning. For a group of players prepared to face these challenges, the party will work with other captors of the mindflayer, and hopefully regain their memories and break free from the cruel oppression.
The module is well laid-out in the standard 5e format with a mixture of WotC-provided art pieces and original art and maps (DM and player versions). I was impressed by the 9 alternate-identity cards with names, descriptive professions, background info, skills, and abilities - these are exactly what I wanted out of the Essentials Kit sidekick cards!
Fortunately, this is all the players really need. As an investigation-style adventure, they will probably be relying on problem-solving and teamwork more than weapons.
If you think your group is up for this unique adventure, I’m sure they will find the victory rewarding!