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World Eater's Awakening - Adventure $4.95
Average Rating:5.0 / 5
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World Eater\'s Awakening - Adventure
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World Eater's Awakening - Adventure
Publisher: Dungeon Masters Guild
by Thomas O. [Verified Purchaser]
Date Added: 01/08/2020 22:44:18

I found the maps and graphics a bit confusing to sort out at first, but this was a good high-level adventure I was able to plug into my campaign without a lot of fuss.



Rating:
[5 of 5 Stars!]
World Eater's Awakening - Adventure
Publisher: Dungeon Masters Guild
by Cindy B. [Verified Purchaser]
Date Added: 10/23/2019 19:10:51

World Eater’s Awakening is 3 – 12 hour long one-shot for level 17+ characters that is truly epic in scope. In it, the players are tasked with figuring out who (or what) attacked a githyanki stronghold in the Astral Plane, destroying almost everyone in the process. They will learn that the githyanki had the misfortune to anchor that stronghold to the corpse of a dead god that the archlich Acererak now wants to resurrect and that he and his undead minions were the ones who attacked. They will also have to stop Acererak from corrupting the corpse of the dead god; if they don’t, it will reanimate and consume the multiverse, leaving behind a trail of undead for Acererak to control.

World Eater’s Awakening is a really intense one-shot. It’s fairly open, allowing PCs to explore their patron, the stronghold, the Nine Hells, and the corpse of the dead god. It also has some fairly inspired mechanics for operating in the Astral Plane, and traversing the corpse is difficult enough to make you feel like you’re actually in a dead god’s body and not in some humdrum dungeon. I especially liked the secret room wherein the PCs got to speak to/be attacked by the consciousness of the dead god.

Honestly, it’s a fantastic adventure. My big quibble is that there is quite a bit of filler. For example, the first few pages tell you how to run an adventure and how to build level 17+ characters. While this might be helpful for inexperienced DMs and players, I ended up skipping past it. There were also quite a few instances when the creator repeated themselves, and, consequently, sometimes I had trouble figuring out when we were in a new section because I had already read this. I think the idea was to refresh DMs’ memories and help guide them forward, but because there weren’t big section headings like, “Part One: Summary” or “Chapter Two: The Githyanki Stronghold,” I found it confusing.

However, this is a relatively small criticism and doesn’t diminish how awesome this adventure was. I definitely recommend it.



Rating:
[5 of 5 Stars!]
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