I had heard tale from other folks that Dave was a hell of an adventure writer, so when he asked if I could review The Urchin of Camorr, I was more than happy to comply. And right when I started reading, I knew that this was one of those rare few adventures that I would 100% want to run. A strong suit of any good writer is building a well knit plot and well developed story, and with the flow chart that Dave provides in the opening pages of Urchin, you know you are on the right track.
This adventure blends adventure, horror, intrigue, and investigative noir beautifully in a fully fleshed-out community where the players feel truly connected and invested in the outcome of what happens should they fail their mission. This is paramount to the adventure as a whole and what really makes it stand out - Dave makes the DM and PCs relate and empathize with the NPCs so quickly it is almost uncanny.
With excellent layout and formatting, clear encounters that never get too clunky or slog on, and original art, The Urchin of Camorr is a steal for any DM looking to introduce his players to D&D with something that is definitely more worthy of pulling new players in than the Starter Set adventure. But be wary, cause you will definitely get addicted to whatever else Dave has put together.
Comics, Clerics, & Controllers d20 Roll: Nat 20