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Warriors of Sehanine $4.95
Average Rating:5.0 / 5
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Warriors of Sehanine
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Warriors of Sehanine
Publisher: Dungeon Masters Guild
by Seb W. [Verified Purchaser]
Date Added: 08/09/2019 09:47:30

This adventure holds a special place in my heart as I had only just become active on twitter shortly before the previews and hype for the release began. From the moment I saw the art, style and flavour I just knew this was going to be something special, and by the starlight twinkling bow on Sehanine Moonbow's bow, this really more than lived up to the hype and knocked my knickerbockers off!

Having now seen much more of the creators' works, I'm not all surprised that this D&D dream team working together produced a truly magnificent product.

The story is fantastic and manages to give so much detail and so many options for how the DM and players can approach elements and their results without being overwhelming. The secrets and subplots are wicked and wonderful. I became so engrossed in the tale and the history of the Warriors of Sehanine that I audibly gasped in shocked sadness at some of the less than positive possible endings.

The Forest of Sharp Teeth, its inhabitants and the elves themselves truly feel alive, and it is easy to imagine their comings and goings with or without the game, that is to say they are brought to life in such a vibrant and emotionally ensnaring manner. There is just something about the writing and descriptions that gave me far more vivid mental imagery than many other adventures (even some official WOTC), so I felt as if I were reading a novel - (Hey D&D Dream Team: Please write a Warriors novel or short stories about the Forest of Sharp Teeth, please!).

Making the travel through the forest a hex crawl really allows the players to explore and experience the random and planned encounters, which is perfect as the planned encounters are detailed, exciting, have significant effect on the continuing story and are extremely adaptive. Each one could be expanded into a one shot of their own...which is exactly what the D&D Dream Team™ (this is becoming an official title for y'all) have done, so not only is there some fun with a sweet old lady in the woods as an encounter, there's a fully expanded one shot version in the appendix! The effects of doing, not doing and the results of the planned encounters are felt throughout the exploration of the keep.

The descriptions of the keep are spectacular and set out for to give the information needed, expanding upon it and the result of previous events and the NPCs the party may have with them. There are so many ways for the players to approach and explore the keep, as well as myriad options for where and how they encounter its denizens. But again the layout and understanding of how these are presented never feel overwhelming, there are simply many options for the DM to have for planning and/ or reacting to the players and the game.

The artwork, character design, maps, handouts and layouts speak for themselves, and are breathtakingly beautiful and wonderfully detailed. It begins with the cover and ends with the included TrashMobMinis, almost certainly the most beautiful artwork and sumptuous models on the market. There is just such attention to detail in the presentation that elevates and stands shoulder to shoulder with the quality of writing and the adventure.

I just can't say enough good things about this truly special product. I'm flabbergasted and in love with all of it. I cannot thank the Dream Team™© for sharing their talent and passion, creating something surprising and special.

While you're at it you really should check out everything else the members of the D&D Dream Team™©® have produced as there are so many wonderful things to see and play after this to continue your adventures!



Rating:
[5 of 5 Stars!]
Warriors of Sehanine
Publisher: Dungeon Masters Guild
by Jay G. [Verified Purchaser]
Date Added: 08/02/2019 00:16:28

For my full review please check out my blog https://worlds-in-conflict.blogspot.com/2019/08/review-warriors-of-sehanine.html

To quickly summarize: -AMAZING high quality art and cartography throughout (including those cool TrashMobMinis) -classic hero vs villain dynamic (with some shades of grey and twists thrown in to keep it interesting) -combination of outdoor exploration and dungeon crawling

Definitely worth a purchase and if you're like me and your print your DMsGuild content splurge and get a colour copy of this one!



Rating:
[5 of 5 Stars!]
Warriors of Sehanine
Publisher: Dungeon Masters Guild
by Brad R. [Verified Purchaser]
Date Added: 08/01/2019 11:36:56

Warriors of Sehanine is an amazing adventure check out my full review here: https://youtu.be/wwWKt7WCya4 but in short you would be a fool not to pick this one up.



Rating:
[5 of 5 Stars!]
Warriors of Sehanine
Publisher: Dungeon Masters Guild
by Cameron D. [Verified Purchaser]
Date Added: 07/21/2019 16:53:01

I usually am not a huge fan of prewritten adventures - I tend to rarely use them and just build my own. However, Warriors of Sehanine is so amazingly beautiful and evocative and engaging that I will definitely see me breaking that long stretch of not using adventures. There is so much that is right with this adventure: absolutely stunning art, thoroughly developed plotlines and encounters, wonderful maps, and so much replay potential.

With the powerhouse trio that Emmerich, Parry and Warren display, it is a wonder that this adventure is not a Wizards published product: their attention to detail, layout, organization, and feel is stellar - and what makes it even better is that you can use Warriors of Sehanine as either and introduction to D&D or plop it in the middle of a game when you need a little something to spice things up and then you will have all you need right there.

But I think what I love most about Warriors of Sehanine - without giving anything away - is the dedication to storytelling. The characters and scenarios feel real and believable, and harkens back to the old days of D&D when narrative storytelling and roleplaying was the core of the game rather than large stat blocks and clunky mechanical endeavors.

Comics, Clerics, & Controllers d20 Roll: Nat 20



Rating:
[5 of 5 Stars!]
Warriors of Sehanine
Publisher: Dungeon Masters Guild
by Teos A. [Verified Purchaser]
Date Added: 07/18/2019 15:13:31

This is an absolutely beautiful adventure. The art and layout are fantastic! The inclusion of art as handouts is a nice touch, and the maps are available as separate files. One of the overland maps has alternate versions with various reveals, perfect for online display or using a tablet at the table to illustrate the change.

The adventure itself has a really good story with a compelling hook. The reveals are more rich and rewarding for the DM than most, and reading the premise and opportunities is fun for the DM. Traveling to the first main adventure site includes "random" encounters, some of which are very interesting and tie into the larger narrative in clever ways. This really makes the encounters compelling. Encounter areas provide great Forgotten Realms lore that is useful and pertinent. Monsters often have interesting quirks and tactics that reveal personalities and make them feel more real.

The final foe has some options, and DMs should read over the text to ensure they understand where the foe appears (and potential foe allies) and how the maps work. I'm not sure much is gained from the complexity, but some will likely enjoy it. Otherwise, just plan on a bit of extra preparation. The NPCs are awesome, so preparation here is recommended and enjoyable to bring them to life and use all that they offer.

There are a few typos (the A Call to Arms section on page 3, for example) and some text could be streamlined (no need to mention "Warrior of Sehanine Appendix A" after every single NPC name in a paragraph, for example), but this is minor feedback compared to the really strong adventure. With the price being so low for what it offers, this is easily a 5-star adventure and is strongly recommended.



Rating:
[5 of 5 Stars!]
Creator Reply:
Thank you for your wonderful review. This means a ton to us. Yes, while the different options complicate a bit the preparation, we wanted a bit of replayability so the DM could even invite player's that already enjoyed the module and get thrown off by single changes and experience something new. As for the typos we fixed the "A Call to Arms" section and others we found on the way and will be on the lookout for more and update the PDF accordingly, thank you for alerting us to those!
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