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Daerdan's Tall Tales: 101 Seafaring Encounters $8.95
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Daerdan\'s Tall Tales: 101 Seafaring Encounters
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Daerdan's Tall Tales: 101 Seafaring Encounters
Publisher: Dungeon Masters Guild
by Asia D. [Verified Purchaser]
Date Added: 06/09/2020 16:17:54

The 101 Seafaring Encounters range from humorous to horrific and I adore them all. There are clever references to pop culture and other mythos, while the original ideas would fit any campaign well. I highly recommend this for anyone looking to make encounters, even if only as a guide.



Rating:
[5 of 5 Stars!]
Daerdan's Tall Tales: 101 Seafaring Encounters
Publisher: Dungeon Masters Guild
by David R. [Verified Purchaser]
Date Added: 06/03/2019 07:55:13

Damn it Wyatt, stop writing stuff I love!

If you are planning on putting any kind of boat, anywhere near a campaign of yours, Saltmarsh or otherwise, you should be reading this book!



Rating:
[5 of 5 Stars!]
Daerdan's Tall Tales: 101 Seafaring Encounters
Publisher: Dungeon Masters Guild
by James M. [Verified Purchaser]
Date Added: 05/26/2019 16:58:28

This is a must have for anyone planning a Nautical/Sea themed campaign. I was especially impressed with the variety of scenarios presented here- all three pillars of play are well represented across all four tiers.

The supplement is divided into several encounter types- Character (involving a colorful NPC, found in any location), Crew (Where the players deal with someone on the ship during a voyage), Island (where they have some encounter on a landmass), Port (where they deal with a situation in a dockside town), Ship (where they encounter another vessel while sailing), Surface (where they deal with something near the top of the water) and Underwater (ruins, shipwrecks, etc.).

Having all these encounter types makes it SUPER easy to put a session together by mixing and matching. Start a session with a "Port" encounter, perhaps mixing in a "Character" encounter while they're on land. Then the players take to the oceans, where you have a "Crew" encounter, then choose between a "Ship", "Surface", or ""Underwater" encounter during the voyage. Then, they arrive at a landmass and deal with the "Island" encounter. You can use this mix and match method to run a nautical campaign that lasts several months just using material in this supplement- there's even a few plot threads that can grow and develop through the tiers. This gets a huge recommendation from me, great job- can't see where Daerdan ends up next!



Rating:
[5 of 5 Stars!]
Daerdan's Tall Tales: 101 Seafaring Encounters
Publisher: Dungeon Masters Guild
by Paul M. [Verified Purchaser]
Date Added: 05/24/2019 13:51:54

WOW! What a sourcebook!

The encounters here aren't simple adventure hooks, but rather fleshed out ideas that you can drop right into your campaign whenever needed. Clocking in at around a page each, the encounters outline environments, foes and their motivations, possible courses of action for the party, and outcomes that can lead to futher adventures. These might be short diversions for your group, or could easily be entire play sessions.

The three pillars of adventure are carefully attended to, with lots of opportunites for combat, exploration, and roleplay/interaction. Spanning all tiers of play, the location (eg onboard ship, at port, on island, etc) and focus (combat, social, exploration) are helpfully denoted with tables in the first chapter of the suppliment making it easy to find something that suits where your party is tonight.

Monsters from Volo's Guide and Mordenkainen's are utilized in many but not most of the adventures, so you'll want those resources to get the most value from this suppliment. Some might see this is a complaint; I consider it a compliment.

If published individually, these encounters could easily sell for a buck each. This book is an insane value at its low price. I really hope we can look forward to a print on demand version soon!



Rating:
[5 of 5 Stars!]
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