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AE01-06 Night's Gambit by Imogen Gingell $4.95
Average Rating:5.0 / 5
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AE01-06 Night\'s Gambit by Imogen Gingell
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AE01-06 Night's Gambit by Imogen Gingell
Publisher: Dungeon Masters Guild
by Jonathan F. [Verified Purchaser]
Date Added: 06/30/2022 17:24:26

My players and I greatly enjoyed this one. The nonlinear approach is interesting, though I have to admit the structure--events, keys, complications--was foreign to me and made it at times hard to navigate the pdf while running the adventure. My advice to DMs would be to really know the adventure well, reading through it several times, so that you can improvise on the fly effectively.

I want to point out that there's not really any guidance on using thieves' tools to pick the lock on the door to the inner sanctum, which effectively skips the need for that key, which is also, of course, a "key." I let my player find success with a roll of over 20, but in hindsight I might have wished for a trap there. Or there might at least be a DC specified for it, slightly higher than that for otherwise getting the key (on p. 15), and lay out that failure leads to one of the complications.

I'd also caution DMs to prep for the possiblity of the party skipping the timetable search as well, and instead heading straight to the crypt to--if the item isn't there--either lay a trap for Dorn or hope they can hide from Dorn as she places the item there. Note that this means they might skip both "keys" for this "scene."

In the battle with the Bone Collector, it is mentioned that on count zero, one skeleton appears at the entrances to each of the side chambers in the crypt. However, I could not locate anywhere an indication of how many side chambers there were. The description read to the players merely says "countless side rooms." So it was unclear how many to add each count zero--surely not "countless" skeletons! I found a crypt map to use that had four side chambers, so I settled on four. But this nearly overwhelmed my party of four PCs. Explicit guidance on this (perhaps with the number appearing each turn varying with APL) would be helpful, I think.

Overall a great episode, and I hope my comments don't come across as too quibbling!



Rating:
[5 of 5 Stars!]
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AE01-06 Night's Gambit by Imogen Gingell
Publisher: Dungeon Masters Guild
by Mark S. [Verified Purchaser]
Date Added: 10/07/2021 23:29:54

A great heist adventure!

It comes with some specific mechanics to create the feel of a heist (rather than a dungeon) - flashback tokens let the players introduce something their character did earlier, the players start with a map and a lot of information, and there's warnings about fighting Alinda while she's still holding the relic.

It's meant to be nonlinear, so as a DM you'll have to improvise more than the rest of Convergence Manifesto. The module supports that kind of play with events, keys & complications. It definitely works, I had to prep more to feel confident because I'm not a great improviser...

You may want to prompt your players to use a flashback token any time they're in trouble - my players forgot they could do that often.



Rating:
[5 of 5 Stars!]
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AE01-06 Night's Gambit by Imogen Gingell
Publisher: Dungeon Masters Guild
by Antonio V. [Verified Purchaser]
Date Added: 10/27/2019 23:01:00

Overall: An excellent heist adventure with lots of room for clever PCs to innovate and come up with fun solutions. There may be some weird political implications, but that can just be more fun!

Pros:

  • It's a heist! A great place for players to scheme and shine.
  • Flashback mechanic helps to make up for people not being cunning masterminds.
  • The Bone Collector fight feels suitably dramatic and tense.
  • Great bunch of characters to play with throughout the adventure.
  • Tense artifact even when players GET it!

Cons:

  • Less proactive players might get bogged down.
  • Some confusion in the schedule means that things can seem to happen very chaotically at points.
  • More clarity on what should happen when a player loots somebody like Alinda would be nice.
  • Probably should be more problematic politically if the CAG adventurers are seen killing the captain of Fort Bones. This is not brought up.

Possible Errata:

  • It looks like the skeleton statblock says CR 2, while this looks like the standard CR 1/4 skeleton.


Rating:
[5 of 5 Stars!]
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