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CCC-NBDD01-01 Clever $3.99
Average Rating:4.8 / 5
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CCC-NBDD01-01 Clever
Publisher: Dungeon Masters Guild
by Karen M. [Verified Purchaser]
Date Added: 04/15/2020 13:28:17

First of all, my players and I had a blast with this mod! In the first run, around the wizard tower, one of them went "wouldn't it be hilarious if the bbeg is actually...[spoilers!]" Needless to say the end reveal had everyone cackling. My only caution to DMs is that both times I've run it (once with a very strong party, once with average) the two hour module took a full 5 hours. That being said, it was 5 hours of fun!



Rating:
[4 of 5 Stars!]
Creator Reply:
Thank you very much for your review, I'm glad to hear your players have been enjoying it! I know the bonus objectives can stretch out the play time a bit, especially if they take their time with the roleplaying, though five hours is a surprise - but as long as everyone is enjoying it until the end, I'll count that as a win. Thanks for your support and feedback!
CCC-NBDD01-01 Clever
Publisher: Dungeon Masters Guild
by Wrich P. [Verified Purchaser]
Date Added: 07/20/2019 13:50:33

This mod is really great for world building, and it breathes life into each part of the area it touches. Very well done. As a heads up to DMs- it is critical you NOT see this mod as a Player Vs. the Monsters kind of mod, as there are several areas where if the players go charging in, they are going to get a beating. Making sure they understand that stealthy is better than stabby is critical.

I found that the challenge of the monsters you are supposed to fight was fair, and had risk = reward.

Well worth buying.



Rating:
[5 of 5 Stars!]
CCC-NBDD01-01 Clever
Publisher: Dungeon Masters Guild
by Lou T. [Verified Purchaser]
Date Added: 06/09/2019 12:24:13

Good Points:

This adventure is pretty straightforward, bad guys doing bad things need adventurers to clean up. Its not too serious but can be a tough fight depending on how your players do things. Adventure was entertaining and the backstory of the module is also funny.

Bad Points:

The final fight as written is a tad too easy. Dinosaurs tend to have low ac and the boss can't really stand up to a normal party if they bring Great Weapon Master and Sharpshooters. The other mooks around it are also pretty easy to dispatch. I would suggest having the Mage inside the room by default to make spellcasting difficult and to throw inconveniences at the players.

Also, Salence is a red dragon veteran with 60ish hp, while the kobold mook guards are gladiators with 110+ hp and more damaging attacks than him. I think the veteran stat block was just put there without contrasting it alongside the mooks cause the second in command as written is too weak. This also creates the possibility of dragging if you use gladiators as written, since thats several hundred points of hp coming down on the PCs. I swapped some out for veterans.



Rating:
[4 of 5 Stars!]
Creator Reply:
Thanks Lou, this is great feedback! I appreciate the review and will definitely keep your notes in mind for future combat encounters. You’re right, I forgot to think about GWM/Sharpshooter countermeasures, and Salence could use a buff. This will help me improve for future mods. Thanks for playing and leaving a review!
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