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DDAL-DRW01 Breaking Umberlee's Resolve $4.99
Average Rating:4.0 / 5
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DDAL-DRW01 Breaking Umberlee\'s Resolve
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Publisher: Dungeon Masters Guild
by A customer [Verified Purchaser]
Date Added: 12/02/2019 16:43:13

Ran the series for Adventurer's League, and I've also been a player earlier this year.

TL;DR - This primarily an Exploration/RP Pillar adventure - If you and/or your group like freeform and evocative roleplay with memorable npcs, and you like to take your time describing moods and locations, this is the mod for you.

What went well: This is a highly evocative mod that works well for a freeform dm - Quite a lot of flavorful descriptions and backstory to pull from, and two extremely memorable locations.
The first part of the module is set up, with light detail around a portside town, and then heading into the ocean on a freshly built ship. You get to participate in a ritual to christen the ship and name it, and of course things go horribly wrong.

The second half of the module is exploration on a corrupted island with a dr. moreau-like theme - something strange is going on and the trail end in the blood-soaked lair of a very unique villain.

What doesn't work as well: As noted from some of the other reviews, you'll need to take some creative license to ramp the difficulty of encounters if you have a highly optimized tier 2 party. The final battle can be over very quickly if players abuse initiative or nova builds, and I strongly advise running legendary resistance for common "game over" finishers like stun-lock, polymorph, banish, hold monster etc.

[5 of 5 Stars!]
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