Love all the detail you put into it. Very characterful and interesting. Thanks and I'd love to see an update incorporating any additional experience gained from playtesting.
A couple of suggestions for Version 3 if it ever happens. 1) I'm not a fan of the werewolf's bite using up your full attack action (ie. regular attack plus any extra attacks). Seems needlessly limiting compared to other classes and things such as two-weapon fighters and/or other unarmed combatants like monks. I think the chance for being OP is almost completely offset, maybe even too much, by the inability to wear/use armor and weapons (including all those magical versions typical at higher levels). At lower levels, your werewolf would get to choose his 1 attack (bite most likely), then get the claw attack as a bonus action afterwards which seems thematic and not too powerful (d4 and d6 dmg). 2) Painful Transformation Rule: I almost feel taking damage is the opposite of what should occur when you transform. Seems fluffier to heal a small bit of dmg upon transformation, but because it's painful, maybe your actions are limited somehow for the turn you transform or turn after (disadvantage on 1st attack, limited movement, something besides damage). Taking damage seems counterintuitive, and risky at lower levels where every HP counts. Just my thoughts. Thx again for a great additon to the game. Tony
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