I ran this module (and the rest of the trilogy) recently as standalone adventures. I used both the PDF and the FG module during the game and found that module detail, contents, maps, etc were well setup and helpful for the DM and players. This took about 8 hours for our group to play including all bonus sections.
This was a very combat heavy module, but the premise was such that it was expected - it was war. So, it actually worked well. Probably the weakest part of the module was the non combat encounter in the sewers. It was an interesting idea that wasn't backed by enough information to justify why the location existed and it's restricted access. I'd suggest either heavily modifying this encounter to have it make sense, or since it was a bonus, skip it, or replace it completely.
The final battle took my group a long time, but that's because I went well beyond the optional level based changes in the module and amped up the difficulty (bbeg healed by redirecting all damage to minions; and fully regenerated in phase changes over the battle, plus I expanded the legendary action options). The phase changes I kept as written as they were quite entertaining. After it was all done, my players commented that it was one of the best combats they had ever had - thanks to this great encounter setup.
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