By itself, Dungeon of the Mad Mage asks a lot of the DM - Halaster requires a good amount of fleshing out and thought in order to shape him into a compelling character to act as the foil to the PCs and, despite the tremendous amount of sheer content packed into the book when you look at it as a complete set, the moment to moment and room to room gameplay often feels under-developed and, at times, barren.
This bundle fixes nearly all of that.
It provides DMs with the tools to rethink Halaster, even if they don't want to import the game-show framing of Halaster's Game wholesale. It re-weaves the internal narratives of each level, expanding on them and making sure each session will include at least one interesting scenario, character interaction, or minor arc.
In short, this content goes a long way towards providing serious depth to Dungeon of the Mad Mage, allowing the broader structure of the book to shine by compensating for the often lacking nature of the smaller details. I highly recommend anyone considering running Dungeon of the Mad Mage to read through the first 3 levels of Undermountain in the book, and then to go through this content and merge in whatever you think would make the sessions more interesting.
This is the lacking spice missing from DotMM's large-portioned dishes.
If I were to change anything in this bundle, it would be for each of the entries regarding Undermountain's Gates to include a small blurb regarding what the players might find on the other side. I'm sure this is content included in the following bundles, when the levels the Gates connect to are properly explored, but having this present would have made me more comfortable with encouraging players to just take a little dip into the lower levels via the Gates without worrying that my decisions regarding what was on the other side would clash with some brilliant bit of homebrew content included in the later bundles.
I guess I'll find out.
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