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Ancestral Weapons $4.95
Average Rating:4.8 / 5
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Ancestral Weapons
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Ancestral Weapons
Publisher: Dungeon Masters Guild
by Viviane B. [Verified Purchaser]
Date Added: 02/09/2023 22:38:20

It's neat, but man... there's a few typos in it. For five bucks, I can forgive a couple. But at some point, it feels like nobody proofread this... :/



Rating:
[3 of 5 Stars!]
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Ancestral Weapons
Publisher: Dungeon Masters Guild
by Jayden M. [Verified Purchaser]
Date Added: 01/09/2023 11:19:16

I love most any improvements to waepons in D&D, and love that this allows for the player to custimize their weapon with little to no DM help.



Rating:
[5 of 5 Stars!]
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Ancestral Weapons
Publisher: Dungeon Masters Guild
by Cort C. [Verified Purchaser]
Date Added: 12/08/2022 20:33:37

Super helpful and such a great book. Very useful for one of my players who wanted to grow with the magic items his characters father had left him. Worked very well and augmented the campaign in a fantastic way. Fantastic work!



Rating:
[5 of 5 Stars!]
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Ancestral Weapons
Publisher: Dungeon Masters Guild
by Andres R. [Verified Purchaser]
Date Added: 10/30/2022 11:57:57

This is an excellent supplement to provide players with weapons that grow with them.



Rating:
[5 of 5 Stars!]
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Ancestral Weapons
Publisher: Dungeon Masters Guild
by Dustin T. [Verified Purchaser]
Date Added: 10/29/2022 12:28:02

Well done, usefull, and works well in play. Great add to a 5e tool belt.



Rating:
[5 of 5 Stars!]
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Ancestral Weapons
Publisher: Dungeon Masters Guild
by Rama T. [Verified Purchaser]
Date Added: 10/05/2022 20:34:05

Weapon lore, now that is an actual novel idea. I am sure it has been done, but this is the first time I have seen it implimented so well. The various options are not hard rules, but flexible enough that both DM and players can easily find the middle ground. My favorite option is doing the random roll on generations of the weapon origin as well as materials and make.



Rating:
[5 of 5 Stars!]
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Ancestral Weapons
Publisher: Dungeon Masters Guild
by Bryan M. [Verified Purchaser]
Date Added: 09/13/2022 17:52:18

Heard about this thru Ginny Di on youtube and gave it a go. I love this supplement. It can make the weapons a bit OP as they level, but its something thats easy to adjust for. Solid buy and would highly recommend it!



Rating:
[5 of 5 Stars!]
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Ancestral Weapons
Publisher: Dungeon Masters Guild
by Patrick B. [Verified Purchaser]
Date Added: 09/10/2022 18:32:11

The idea behind this supplement is awesome ! But work has to be done on your side ! Leveling weapon is cool ! But it will make your player powerfull !! it breaks the rules of finding better gear in treasures per example.

Classification is ... weird should have been alphabetical order per tier level. Some name in the list don´t reflect the name in the description. Lacks armor options.

Once you get through 2 or 3 times, it´s system is understandable ... but it´s not easy. Should have an updated version since a long time.



Rating:
[4 of 5 Stars!]
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Ancestral Weapons
Publisher: Dungeon Masters Guild
by Kenneth S. [Verified Purchaser]
Date Added: 09/03/2022 19:40:24

This is a great addition to any DM's toolkit. I would love to see an expansion that covers other kinds of items (Armor, clothing, jewelry, etc.) for the same point based system that lets an item evolve as a character advances.



Rating:
[5 of 5 Stars!]
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Ancestral Weapons
Publisher: Dungeon Masters Guild
by Joaquin I. [Verified Purchaser]
Date Added: 08/10/2022 15:19:51

I ended up here thanks to a youtube video but the book is great and really helped me insert some flavor and life into some of the weapons my players were after. I used this book for mechanics and some ideas but combined it with the 3.5 book Weapon's of Legacy as some of the stories in that book were great for a sword created in this book.



Rating:
[5 of 5 Stars!]
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Ancestral Weapons
Publisher: Dungeon Masters Guild
by Andrew R. [Verified Purchaser]
Date Added: 07/04/2022 20:09:35

Great great suppliment to make a weapon interesting, especially over the frankly bland low level magic weapons. Its biggest selling point is letting someone have an important weapon to their story and not have to ditch it for something better.



Rating:
[5 of 5 Stars!]
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Ancestral Weapons
Publisher: Dungeon Masters Guild
by Kevin G. [Verified Purchaser]
Date Added: 06/16/2022 20:54:26

I have read this book cover to cover and love it! It is a great way to create usable weapons your players will want to keep and use for the duration of the game.



Rating:
[5 of 5 Stars!]
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Ancestral Weapons
Publisher: Dungeon Masters Guild
by Austin B. [Verified Purchaser]
Date Added: 06/08/2022 09:33:14

This supplement is okay, but it's got some issues with it I guess the 5-star reviewers didn't notice. They talk about the good things, so I'll give some constructive criticism.

1. The balance of the weapon upgrades is iffy. Since the whole point of this system is to give players magic items, it can be super risky to trust these rules too closely as written. Some of these balance issues are overpowered, others are underpowered, and others just demonstrate a lack of consistency with existing rules.

For example, Magical Core lets you cast a cantrip twice per long rest. Cantrips are meant to be cast at will—why is this limitation added? Fearward and Charmward grant advantage on saving throws against fear and the charmed condition, but they each only cost 1 spirit point. Shadowed, as written, makes you have 3/4 cover when in half cover and total cover when in 3/4 cover. That means it's easy to get +5 AC or be untargetable with a low-level enhancement. Divine Touch heals your allies every time you hit with an attack; restoring hit points is one of the only things in 5e that should never have an unlimited supply like that. And I pity the DM who lets their player use Charged Smite, which multiplies a paladin's smite damage. Mentor lets you cast any spell you know with your highest-level open spell slot. As written, that means you could cast wish with a 1st-level spell slot if that's all you had. Battlemage gives you an ability that Eldritch Knights gain at 18th level, but you can get it at as early as 5th level. And Unflinching lets you ignore disadvantage with ranged attacks when enemies are close by—something you can only do with a feat—for 1 single spirit point at 1st level.

Some of the enhancements are marked as high level, but have very little use value. For instance, Homing lets you attack creatures you cannot see, but you do so at disadvantage and the target gets a +5 to its AC. Pretty poor for a Level 15 enhancement.

2. The editing is incomplete. There are typos in the book, as well as inconsistencies in the language of the enhancements that cause ambiguity. For instance, En Guard says "you gain advantage against the attacking creature until the end of your next turn." Advantage on what? Attack rolls? Saving throws? Does that mean the creature gets disadvantage on the attack roll instead? Some of the text says things like "difficulty" instead of DC, and several of the enhancements are out of alphabetical order.

3. It's just complicated. The supplement says that it's designed to be "simple, flexible, and fun to use." It's certainly flexible, but it's not simple. The spirit points, how you gain them, how to reallocate them and overwrite existing enhancements and fit them into the right rarity, etc., will take a while for DMs and players to fully understand, and even then there may be balance issues from misunderstanding them or trusting them too closely. In my opinion, it would be easier and more balancing for new DMs to simply implement the "upgrading heirloom" system from scratch, without spirit points, by upgrading the existing magic items in the DMG by rarity every 4 or 5 levels. But for DMs who don't mind a little chaos and want their players to determine the path that their weapon takes, this is a good supplement for it if they're willing to take the time to study it. Don't use the crafting table in the appendix though. It's not consistent with any of the crafting rules, and it doesn't take into account spending only a few spirit points at a higher tier.

All in all, I suppose this supplement is worth the low price. But this could be better with some more thorough testing, balance, and editing. If nothing else, the supplement also comes with some sample magic items that are interesting and that can inspire you to make your own. And it can help DMs work on better backstories for their players, which is great all in all.



Rating:
[3 of 5 Stars!]
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Ancestral Weapons
Publisher: Dungeon Masters Guild
by John S. [Verified Purchaser]
Date Added: 04/15/2022 08:01:28

I liked it, am looking to secretly implement an ancestral weapon without tellingthe player (they will discover it).

I had one question forthe writer Matt, is there an Armor version of this? I wanted to do this with a set of armor too...



Rating:
[5 of 5 Stars!]
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Ancestral Weapons
Publisher: Dungeon Masters Guild
by Cameron V. [Verified Purchaser]
Date Added: 08/22/2021 10:16:27

I have been following this since day one. I used this in my 2 year long campaign and it added so much! I now am using the final polished version and my new players are super stoked! This book is what got me in to dm's guild and inspired me to create my own publishable homebrew content! you guys are amazing!



Rating:
[5 of 5 Stars!]
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