I'll start with the strong points of the this module. The encounters are all interesting, especially the last combat encounter. There are also plenty of interesting story points and weird shenanigans that your party will get entangled in.
There are some issues regarding the start since I felt that the lead into the main plot was not that strong. The PCs quite literally wander into the plot. The final combat felt like it could afford to be harder at the average level as strong damage oriented parties can take down the boss in one turn or less. Also, the garden encounter is terribly complex for little reward and can cause things to drag down.
Other than that though, the players enjoyed it heavily both flavour and combat wise.
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