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Clonns (Playable Clown Race) $0.00
Average Rating:4.6 / 5
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Clonns (Playable Clown Race)
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Clonns (Playable Clown Race)
Publisher: Dungeon Masters Guild
by Robert L. B. [Verified Purchaser]
Date Added: 03/11/2019 22:02:56

Clonns as a concept are amazing. While it does take a little more work than usual to figure out the maths of your character's abilities, the end result is frankly amazing mechanically. You are at the very least okay with a wide variety of skills, and the clonns' various other features compliment a wide variety of different classes, though I am partial to bards. I also feel the listed feats do a very good job of enhancing the concept even further.



Rating:
[5 of 5 Stars!]
Clonns (Playable Clown Race)
Publisher: Dungeon Masters Guild
by Pavel D. [Verified Purchaser]
Date Added: 03/11/2019 06:05:33

I really like that they are playing up the "second best" aspect mentioned in the beginning of the description, not making clonns particularly good at anything, but rather making them not be bad at anything either. I love clonns and would like to see them in-game someday.

The only problem I have really is with the Rubber Soul feature – particularly Stretch and Grow I think could benefit from lasting at least until the end of the clonn's next turn, especially if the effect of Stretch is intended to help with touch spells and such. If one activates Rubber Soul as an action and it disappears before they take another action during their next turn, it will have been for nothing. Same when triggered as a reaction.

EDIT: I am leaving the review as is but bumping it up to 5/5 both because of the author explanation and because I realised my poor reading comprehension in that the Rubber Soul is activated as a reaction while taking an action, rather than either as a reaction or as an action. The way it is written is fine, I just misunderstood the phrasing.



Rating:
[5 of 5 Stars!]
Creator Reply:
Hi Pavel! Thank you so much for the review! So the intention is that those two Rubber Soul abilities are activated in addition to the clonn taking one action (and bonus action if applicable), and then everyone else in the round has an opportunity to react to the clonn's change. I don't see it being TOO busted if they could have at least two actions to play with the Rubber Soul effects, but I'd like to test it out first. If you decide to do it that way in your game, let me know! It would be good data to have (and I'd love to hear people's stories)
Clonns (Playable Clown Race)
Publisher: Dungeon Masters Guild
by Jake F. [Verified Purchaser]
Date Added: 03/10/2019 22:36:21

Thoroughly enjoyable, and great for unique roleplaying options. Balanced, with deep lore of the race, and great artwork!



Rating:
[5 of 5 Stars!]
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