This module is everything I've ever wanted in a one-shot, hahah! The entire premise is golden, the NPCs are a delight, and the mechanics for the fights--especially the slippery floor--had my players rolling with laughter and constantly entertained. This is probably one of the absolute best modules out there. We took three solid play sessions to get through it all, and my players ate up every second of it, hahah!
I definitely recommend letting the players choose their (filthy) Bluescale nemeses for this adventure. I just gave them the generic "Cleric," "Barbarian," "Warlord," etc. titles and they chose from that. So when the players ran into those (filthy) Bluescales there were great opportunities and motivation for roleplaying. Also, we played kinda fast and loose with magic item attunement, as the author suggested. Rather than spending the amount of time with the item, I described the item and gave them a gentle hint as to what it might do. From there, the PCs had to perform some action or say some key word/phrase to get it to attune to them. For example, they had to mimic one of the faces in the Staff of Healing, or say something in a Batman voice for the Cloak of the Bat. If they couldn't figure it out, each PC could "lick one item to claim it as their own." It was a rollicking good time and made for some memorable moments.
My only change would be to get rid of the extra passages that lead to the Big Pile from the Portal Room or the Shrine. My players almost skipped the Artificer fight entirely, so they had to be gently guided back there. It's a small note, which just shows how excellent this adventure is.
I can't wait to run it again with a different group. Again, far and away my favorite adventure I've ever run. :D Great work!
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