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What an incredibly detailed and beautiful setting for CoC! Just about my favorite CoC setting! <3
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Uncaged continues to shine! It's a great compilation of short adventures with fantastic art and production values!
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This is an absolutely fabulous interpretation of the Chthulhu mythos - and one that "localizes" it for lots of different new players. It's not too often a really original product hits the scene, but this is absolutely one. All the stars. Great product!
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I liked it! It's a fun, very-playable and clearly written adventure by a first-time author. It would make a great sidequest in anyone's Waterdeep: Dragon Heist campaign. I can't wait to see what this author does next! (And the art is super cute!)
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This is a great romp theough Skullport wit a fun cast of seedy and weird NPCs, interesting fights, and a fast paced story.
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I enjoyed this suppliment. It tries out a lot of new things, which is good.
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The goals of this adventure are to have a brief investigation, and a brief dungeon crawl. Mission accomplished, but nothing here is really amazing. It is what it says on the box, and not a whole lot more. For all that, it's a good set of bones. A good DM and a fun party can make whatever out of it they want to. Or they can just kinda play it on autopilot. You get what you put into it.
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A good, old-fashioned dungeon crawl through the iconic graveyard of the City of Phlan! While the adventure is plenty straightforward, there's nothing wrong with that. This is the kind of adventure that has fueled countless nights of good D&D.
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This is the start of the real complexity in Season 1 of Adventurer's League. The story here is colorful and unique (which is something you can ALWAYS expect from anything Greg Marks writes), however the DM is going to have to pay VERY close attention to what is going on and WHEN it happens. This means it's definitely NOT something you can run cold, or with inadequate prep. It's a good story if your DM is willing to put the work in - but isn't that true of every adventure? Final combat can be painful (also a hallmark of Greg's writing, and I mean that in a good way), so hold on to your butts!
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This is a solid adventure that helps flesh out the city of Phlan. While the adventure is pretty straightforward (and starts in the classic and traditional way for so many D&D campaigns!), the interesting choice is how the PCs are going to choose to tell the story going forward. Includes a mix of interesting RP opportunities and martial conflicts.
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This is a good introductory adventure. It's written as five short mini-missions that can each be played in about in 45-90 min. This adventure sets up the story line for the first season of Adventurer's League. If you're looking for something you can play in "little bites" in order to introduce new players and new DMs to D&D, this is a great choice.
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The plot of this adventure makes absolutely no sense. In essence, the PCs must watch the plot unfold, and can do absolutely nothing meaningful to interact with it. Regardless of what the PCs do, they cannot alter the outcome in the least. This is terrible storytelling, and NOT what I expect from the adventurer's league. I'm going to have to completely reinterpret this adventure ot have it make any sense for my players.
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Yes, I have the fonts installed from the webpage. When I opened the document it doesn't have the correct fonts in the styles. It requires a significant amount of reworking just to get the styles right.
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