Dungeon Masters Guild
Narrow Results
$ to $















Back
pixel_trans.gif
{OAP} The Accursed Class $4.95
Average Rating:4.8 / 5
Ratings Reviews Total
30 4
3 0
0 1
0 0
1 0
{OAP} The Accursed Class
Click to view
You must be logged in to rate this
pixel_trans.gif
{OAP} The Accursed Class
Publisher: Dungeon Masters Guild
by Will R. [Verified Purchaser]
Date Added: 05/21/2019 23:52:26

Having finally gotten a chance to play it after picking it up several months ago, I have to say I absolutely love it so far. The drawbacks of the class offer a pretty entertaining way of counterbalancing the powerful curses, and the consistant damage I get from jinx as a misfortune accursed. I feel like I'm always contributing something, and that even my worst luck can be turned into something interesting. Even when somethign completely went against me, (blasted crab got a nat 20 on it's wisdom save...), I could say that I was having fun.

So far, I've only gotten to taste what the class can offer, but I will continue to play this character, and look for chances to try out the other archtypes. I'm torn between possessed and armament next. Assuming I can update my review later, I shall be more than happy to provide my input for those as well. That said, I have been more than happy to recommend this class to everyone at the gamestore I work at, and will redouble my efforts after this.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
{OAP} The Accursed Class
Publisher: Dungeon Masters Guild
by James H. [Verified Purchaser]
Date Added: 03/17/2019 00:29:23

interesting concept for a class, but mechanically not up to par with the authors other works. Some subclasses are unplayable due to balance (misfortune) or rules that are both overcomplicated and incomplete (possessed: an entire sheet for a minion with 3 relevant numbers, no explanation or rule allowingit to enter the host).

i look forward to future updates, as their content is generally top shelf.



Rating:
[3 of 5 Stars!]
pixel_trans.gif
{OAP} The Accursed Class
Publisher: Dungeon Masters Guild
by Jason S. [Verified Purchaser]
Date Added: 02/26/2019 12:29:23

A unique, creative and original take on the question of "Why can't I be a werewolf/vampire/etc"

Each option is very well expressed and presented.

The abilities of each variation feel fresh.

The notion of embracing and mastering your affliction is a great solution to allow PC's to experience some of what these curses give.

Receiving drawbacks with your new powers is also a postive addition to these new classes; I personally feel we need more classes with disadvanatges.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
{OAP} The Accursed Class
Publisher: Dungeon Masters Guild
by Bryan H. [Verified Purchaser]
Date Added: 02/20/2019 16:03:14

So the class itself is well crafted, and as far as my eye can tell quite balanced. If you're looking for a new class, this might be worth giving a whirl. Because it seems mechanically sound, is well designed, laid out, and has excellent artwork, I'm rating the product 5/5 with a caveat:

I don't like "full" classes. I feel 5e did a wonderful thing in creating classes that can be extended via archetypes. When I read this, I just ask myself why it's not a warlock pact and patron. The class is a bit mechanically full, so at least it isn't questionable as to why it's a class and not an archetype (like some classes on the guild) but I think the class fails narratively. The idea is you're cursed, and you're using that curse to your advantage. Being cursed to me isn't something you train for: you aren't spending centuries of study over books, learning the nuances of your faith, or practicing combat for days upon end. You're just... cursed.

So while I think this class is well made, and lots of people would have fun with it, it's not really MY thing.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Creator Reply:
Hi, Bryan! Thank you for your review! I understand your view that "full" classes are unnecessary; it's a relatively common one in the DMsGuild and TTRPG community. As a person who has designed 8 of these full classes with my team, none of which feel or play more similarly to each other or classes that already exist than the official classes, I believe that there is a great deal of design space, both narrative and mechanical, that cannot be explored by the official classes through archetypes. I feel that archetypes/subclasses, more often than not, don't have enough abilities or power budget allotted to them (especially in classes like bard or paladin) to sell the flavors of a wide variety of themes in a satisfying way, whereas full classes can be designed from the outset around those ideas, allowing them to be developed and explored in a much richer way. This is merely a difference in philosophy between you and I, and I very much respect your viewpoint, but I hope that you can see mine, as well. I also just wanted to clarify some of our narrative design: this class can be about studying books, learning the nuances of faith, and practicing combat days on end. In fact, that's the entire point of choosing your own curse ability, since every person would conquer their curse in their own unique way, and we wanted to give people the freedom for their narrative choice to have an impact on their mechanics in a way few other classes allow. This class's metanarrative is about learning the nature of your curse, discovering the exact effects it has on your body and learning to use those abilities against your foes. You are correct; being cursed ISN'T something you train for, but it's something you may have spent years or even decades learning to overcome or harness, and that's exactly what this class is about. We don't always get to choose what happens to us in life, but we DO get to choose how we overcome or move past it and the people we become as a result. I hope I was able to give you a bit of insight into our design approach with this class. Please let us know if you have any further questions, comments, or concerns, and thank you again for taking the time to write this review; we greatly appreciate it!
pixel_trans.gif
{OAP} The Accursed Class
Publisher: Dungeon Masters Guild
by Melanie J. [Verified Purchaser]
Date Added: 01/10/2019 11:37:53

Phenomenal class! I've been playing specifically in Ravenloft for decades, and this class hits the flavor nail on the head, as well as mechanically creating a perfect unifed way of using these curses in game. The new Infusions spells are particularly well made, offering incredible new play in the same mechanical space as the Paladin's Smites. I almost immediatly want to play three of these subclasses already. I, and my playgroup, continue to be impressed with the amazingly high quality of design from your productions, and the Accursed is an immediate add to our gaming table.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Displaying 1 to 5 (of 5 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items