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The Trickster's Tower Pay What You Want
Average Rating:4.2 / 5
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The Trickster\'s Tower
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The Trickster's Tower
Publisher: Dungeon Masters Guild
by John W. [Verified Purchaser]
Date Added: 07/10/2019 18:05:50

I loved this thing. The idea of the story points made this an ideal sale for me.

I have a group of 13th age characters. One has major thief skills and two others have interesting magic skills. I wanted everyone to have a quick opportunity to shine, so I borrowed heavily from this, tossed in a social challenge for the new Bard, and made Thalia more of moral quandry for remaining players, the two paladins. I had a great "getting to know you" introduction for the new player.

Like the last reviewer (Sarah?), I also had some trouble parsing the story points versus the keyed entries until I had read all the way through. Once I had seen it all, I actually preferred this breakdown as it made the story points stand out more and that's what I was here for.

I bought it at the free level and then came back and paid because it was excellent. Where is the next one?

Why four stars? -> I'd have wanted an extra scene (which I added myself) to fill this out to a longer session (4 hours) with challenges keyed to other kinds of deception. Also, the no-magic thing is a killer if your team is full of magic-using characters. More interesting ways to disable "cheating" magic were how I had to go. I would have loved to have some in module instead of making it up myself. Two heads are better than one.

Henrick - you should be getting a link to a google doc from your publisher.



Rating:
[4 of 5 Stars!]
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Creator Reply:
Hi John! Thank you for your comments and I am very happy that you had fun using this! I'm especially happy that it was possible to adapt it to your setting, as adaptability was in the back of my head when I designed the individual rooms. As for story delivery, did you end up liking the way it was structured or would you suggest changing it? I'm considering just adding a "read from cover to cover before starting" instruction to the DM as I see how one would need a complete overview to really see how it unfolds. I agree that the no-magic thing is not optimal and I tried to include a few explanations (either a pocket dimension or an anti-magic bubble), but I could have gone into more detail. I just couldn't think of a way to make it workable with free reign on magic use and I really wanted players to focus on the logic and puzzle side of it without "cheating". I also wanted to add more rooms, but I wanted the challenges to be "different" and I ran out of creative juice after staring at a blank page for weeks. I hope to be able to make a follow-up to see what happens next! Thanks again for your input!
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The Trickster's Tower
Publisher: Dungeon Masters Guild
by Sarah H. [Verified Purchaser]
Date Added: 03/31/2019 01:38:28

Great little module! I think it took us like 2-3 hours but that's because some of the puzzles are really hard to piece. My only complaint would be that the story points aren't grouped with the traps that they corespond to, which makes it hard to give all the information. But otherwise we had a great time! Depending on your players you may need to nudge them a bit more.



Rating:
[4 of 5 Stars!]
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Creator Reply:
Thank you, Sarah! It is so gratifying to hear that someone enjoyed the work! What would have made it easier for you to play? I tried to make it easy for the DM to get all the background info and some ideas as when and how to tell the story. If it's difficult to do for the DM it's gonna halt the flow of the game, and that's a killer. I'm very interested in hearing what could have made it better for you and your players, so I can adapt the module.
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