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The Palace of Pain's Pleasures $2.95
Average Rating:4.7 / 5
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The Palace of Pain\'s Pleasures
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The Palace of Pain's Pleasures
Publisher: Dungeon Masters Guild
by Jeremy E. [Verified Purchaser]
Date Added: 12/30/2018 16:04:29

Beautiful layout and professional quality look. Includes some nice extra like guild hooks, random street encounters, trinkets, a new spell, etc. The issue I had with this adventure is the same one that I had with the first adventure in this series which is that the main set piece for the adventure is lacking. In this case, the PCs enter a Rakdos pleasure/pain club which I would imagine to be at least partially filled with customers, entertainers, and security but the place was strangely devoid of them. It just didn't feel as engaging as it could have if the PCs had to manuever their way through dancers and embarrassed clients, and burly roustabouts. The final NPC has some nice Ravnica flavor. Overall there is just enough missing that it isn't a five for me.



Rating:
[4 of 5 Stars!]
Creator Reply:
Jeremy, Thanks very much for your thoughtful review! As I prepare the v1.2 update, I will take what you're saying here into consideration. As the scenario is presented, the idea is that there is a central public performance taking place at the time when the adventurers arrive, hence people are gathered outside watching that. I can certainly touch on "people in the club" particularly in the first floor area to add that flavor. Thanks! Travis
The Palace of Pain's Pleasures
Publisher: Dungeon Masters Guild
by Christopher W. [Verified Purchaser]
Date Added: 12/21/2018 06:39:57

The Palace of Pain's Pleasures is a fantastic follow-up to Off to a Weird Start, but you should pick it up even if you don't have the first adventure. This is a well-constructed, inventive, and downright FUN adventure set in Ravnica.

What's Great: Gargantuan animated playhouse-construct thing that left me with a smile on my face as I pictured the characters scrambling around this thing to stop it. The module is creative and never felt like it relied too heavily on tried-and-true Dungeons & Dragons tropes. The art is evocative and fits the Cult of Rakdos themes very well. While I doubt your Tier 1 characters will be taking down the Palace, but the stat block and art for it alone are worth its weight in gold. New magic items and NPC stat blocks really add to the overall value of the module.

What Could Use Work: I have to dig pretty deep for something here. There were a few minor editing errors, but none led me to question how to run the module or took away from the fun at all.

Definitely pick this one up, even if you skipped Off to a Weird Start.



Rating:
[5 of 5 Stars!]
Creator Reply:
Thanks so very much! Thrilled that you have enjoyed it!
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