Dungeon Masters Guild
Narrow Results
$ to $















Back
pixel_trans.gif
DotMM Companion: Skullport $1.00
Average Rating:4.6 / 5
Ratings Reviews Total
18 3
3 2
1 0
1 0
0 0
DotMM Companion: Skullport
Click to view
You must be logged in to rate this
pixel_trans.gif
DotMM Companion: Skullport
Publisher: Dungeon Masters Guild
by Zack C. [Verified Purchaser]
Date Added: 09/23/2019 09:56:16

Did exactly what it set out to do; expand on the existing material regarding Skullport in DotMM. I was hopeful that there would be additional new material/quests/NPCs/things to do, but it really just expanded what existed already and filled in the blanks to make it more playable.



Rating:
[4 of 5 Stars!]
pixel_trans.gif
DotMM Companion: Skullport
Publisher: Dungeon Masters Guild
by Chris C. [Verified Purchaser]
Date Added: 07/24/2019 20:38:08

For the most part, this is a well written, well organised mini adventure/quest. It proivides some nice color to an otherwise dry section of DotMM. I does however have some flaws and that's why it only gets 4 stars.

There are only 3 main encounters the PCs must face to complete the story. The first one takes place in a spider den. I found that the sheer number of foes made that encounter drag on for WAY to long. 3d8+4 giant spiders AND 3 ettercaps? Experience should have told me to rethin that instead of running as is, but I just rolled the die for fun and that was a big mistake. I would reccomend another DM to limit the number of foes to 1 or 2 more than the nuber of PCs. The spiders are supposed to "retreat to guard their eggs" if reduced to 1/4 hp. That does not make sense (at least to me) since the layout of the spider lair is such that the PCs enter it directly into the brood room. Retreating to the same room is not a retreat. I have the same complaint about the next major fight, which includes 14 enemy combatants as written, and the final encounter which includes 15. So my main gripe is just a recurring theme; too large encounters.

Secondly, and this is a matter of taste, I think the adventure shouldn't assume that the PCs are level 8. I think it should have been written for level 7 as indicated in DotMM.

Thirdly there are a few holes in the plot that could use some additional explanation. I'm not going to get into them specifically because I don't want to give too much away, and its not too hard to figure out how to fit things together, but it was a little annoying.

In the author's own words "while this supplement is by no means perfect, it should go a long way in fleshing out the Port of Shadows" I find that to b a true statement and ultimately, I reccomend this supplement.



Rating:
[4 of 5 Stars!]
pixel_trans.gif
DotMM Companion: Skullport
Publisher: Dungeon Masters Guild
by Jocelyn R. [Verified Purchaser]
Date Added: 05/23/2019 17:26:34

This has been by far the most useful of the Companion books. Skullport is barebones but so far my party has loved every little encounter and mission that's popped up thanks to this supplement! It turned the port into something worth staying a few days and we've already gotten 1.5 sessions out of it, and I'm expecting another 2 before they're done. Highly recommend it, especially for those who have members in the party who are interested/are part of Xanathars, the Zentarim, or the Harpers!

I even made my first map from scratch for the grotto of the Netherese to use with this adventure. I think that would be my one hangup for it, as this map and the one of the spider fortress would be useful additions, given the fact they are both nonexistent on the maps provided by the module. But that only affected us mainly because we stream and play on roll20 so improvising was a bit harder than if we played in person.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
DotMM Companion: Skullport
Publisher: Dungeon Masters Guild
by Hákon P. [Verified Purchaser]
Date Added: 04/15/2019 17:50:15

Thank you! I was so disappointed when I read the Skullport chapter in the adventure - and I found that the 2ed book had become quite obsolete (except as a history reference). I realized this so late that I did not have the time to write anything myself, and I feared Skullport was going to be an epic failure. Enter Wyatt "Troll" to the rescue!

This companion offers an interesting side quest, and adds more depth to many of the NPCs and politics in the area - without needing 90 pages to do so. Just perfect perfect for giving Skullport a little bit of flavor, while still understanding that the PCs will probably not being staying there very long.

It's only some 13 pages + appendix - but for my parts, the DotMM would have been much better with those extra pages in it. I definately recommend this product - and $1 is a steal.

Looking forward to having our heroes visit Skullport tomorrow night!



Rating:
[5 of 5 Stars!]
pixel_trans.gif
DotMM Companion: Skullport
Publisher: Dungeon Masters Guild
by David R. [Verified Purchaser]
Date Added: 02/08/2019 05:16:32

Takes the utterly empty lands of Skullport and makes them sing! :)



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Displaying 1 to 5 (of 5 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items