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67 Feats! - Expanded List
Publisher: Dungeon Masters Guild
by Peter S. [Verified Purchaser]
Date Added: 12/07/2018 18:14:14

I've written a very long Discussion as to the issues I have with the way this piece is written/balanced. However, I do believe this is has fantastic potential and the instant I see the blemishes that I've pointed out addressed, I'll be changing this rating to 5 stars. Kudos to the creator for the ideas put out this far, but I want to see this finished.



Rating:
[3 of 5 Stars!]
67 Feats! - Expanded List
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Creator Reply:
Hey mate, appreciate your feedback and your lengthy response. I'll reply to that more in-depth
28 New / Converted 5e Spells and Cantrips
Publisher: Dungeon Masters Guild
by Peter S. [Verified Purchaser]
Date Added: 12/06/2018 14:57:28

I like some of this creator's work, but this piece in particular isn't very well developped in my opinion. Most of the writing is very confusing and is not very professional, nor is it consistent. A good majority of the damage values don't fit within their respective spell slot bracket. Most of the cantrips are clunky and are worded poorly with strange benefits, however I do think Cleanse and Arc Lightning are really good concepts that could be worded better to function properly. As for the spells of 1st level and up, here's what I don't like about this list: There are plenty of spells in here whose sole purpose is to do nothing but cover up the weaknesses of spellcasters. Losing concentration and straight up damage reduction are direct cover-ups to weaknesses, and the way they are presented here requires no preparation or expectation of resources. It just exists. Once again, I'll go through and share the ones that I think are acceptable concepts: Feedback Bolt, Death Coil, Forked Lightning, Aftershock. The rest of them are either clunky, unneccessary, or worded terribly. For example, what's going on with Blaze? Is it a 45-degree radius semicircle, or is it a cone like it says? D&D cones are always specified as acute cones, so either you should specify that it's something different, or you can't say it's a cone. Plus the damage is so small that it doesn't really capture the image of "Blaze" very well. I understand that the area is huge, but the damage is less than most 1st level spells. Overall, these spells feel like either "lite" or "reimagined" versions of existing spells that really didn't go so well in the translation between spell levels.



Rating:
[3 of 5 Stars!]
28 New / Converted 5e Spells and Cantrips
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Creator Reply:
Hi Peter, Thanks for the review. These are unrefined spells and cantrips which is why they are free (or pay what you want to support author). They were beta-spells that I used as unique scrolls in my game (and loot for the wizard to copy into spellbook). I tried to bring some cool and new concepts on older edition spells to the table, and wanted to share the inspiration for other DMs to look at and take their own from it too. Feel free to edit/reword these as you see fit, but this was a rough port from my notes to a pdf purely for the reason of sharing my own inspiration with the world.
Martial Magic -- Projected Attacks
Publisher: Dungeon Masters Guild
by Peter S. [Verified Purchaser]
Date Added: 12/02/2018 23:13:23

This is a decent concept, however I do take issue with a few different things: (note that these three spells are all iterations of the same spell, just limited differently)

  • The biggest issue I have with the way these are written is that they require you to be using a specific weapon, but further limit you to a specific element based on the weapon you choose. Not every spell has to be elementally agnostic- in fact the elements chosen for a spell take part in how it's balanced and used. However, I don't see any reason why a character using a greatsword shouldn't be able to use the thunder-type spell, or a spear-fighter being able to use the fire-type spell.
  • The other big issue I see with these is that the damage values are VERY low for third-level spells. I understand the concerns involved with letting a character make a weapon attack with a potential magic weapon in addition to the damage involved with the spell, but magic items shouldn't be the foundation of the balancing of a spell. Even with the spell that has the best area of effect (a 30-foot cone), doesn't have the range, nor the area of effect to compete with Fireball. The damage is almost one third of that, too. I would've assumed that these spells would've done slightly more damage to the initial target in addition to the AoE, but I don't see that here either. Two of these spells provide slight buffs in addition to the damage, but I don't believe it's quite enough to make up for the lack of damage.

I'll say again that I do like the concept of spells that act as individual martial abilities, however this but one idea for it and I think it can be done a little better!



Rating:
[3 of 5 Stars!]
Martial Magic -- Projected Attacks
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Metamagic Spells -- Arcane Elevation & Recompose Spell
Publisher: Dungeon Masters Guild
by Peter S. [Verified Purchaser]
Date Added: 11/12/2018 00:35:28

This is by no means me trying to hate on the author, because I think that these two spells could probably be put to decent effect if they were balanced correctly. To me, these two spells just seem like shortcuts; the second of the two being the more blatant offender. "Recompose Spell", to what I understand, would namely be used to mitigate thematic inconsistencies in a character, or provide some sort of desired boon to the fundamental workings of a spell. Does your character have the elemental adept feat? Why not change magic missile to deal lightning damage instead? (EDIT: I understand that Force damage is not listed in the spell's limitations, but bear with me as the example still applies). On top of this, you can change your Magic Missile to default to a level 3 spell, but cast no more darts. Instead, it can be cast as a bonus action (since quickened spell is 2 sorcery points, I imagine the level 1 spell gets +2 spell levels added onto it, so it's now a third level spell). Now, apply this to some random build of a character that focuses on magic missile. Not only can you just cast this as a bonus action while still having your action free for a cantrip, (btw your fire bolt is now lightning damage as well, thanks elemental adept), and you're just a monster. Why? Because you have this spell that's basically a Nystul's Magic Aura, but instead of having little to no applications, you have every application in the book and you can customize and maximize everything to your liking. Do I have a problem with this? Not necessarily. But it should NOT be a spell. The benefits of this spell are more akin to what you would expect of a magic item (Remember that magic items are 100% under the control of the DM, whereas spells are 100% manipulated by the player), and the spell itself really tromps on the grounds of the sorcerer since it, quite literally, steals its class ability and makes it available to wizards. Thanks. Now, the other spell isn't necessarily bad, but it's not particularly useful either. I wouldn't put it past a spellcaster to take "Earthquake" over this. Earthquake is so much more interesting and beneficial. Playing around with spell slots is dangerous turf, I'll give you that. But this isn't necessarily the way to go with it in terms of mechanics. Was my 8th level spell worth casting just so I get an extra magic missile whenever I cast it? Did I really use my 8th level spell to target one more person with chain lightning? I could've just used chain lightning as my 8th level spell and get two more people with it. You see what I mean? I enjoyed the concepts of these spells, but frankly, I don't think they're fleshed out very well, and they certainly step over some boundaries that don't necessarily need to be crossed.



Rating:
[2 of 5 Stars!]
Metamagic Spells -- Arcane Elevation & Recompose Spell
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The Swordmage, A True Arcane Half-Caster for 5e
Publisher: Dungeon Masters Guild
by Peter S. [Verified Purchaser]
Date Added: 06/15/2018 13:54:09

I love this class so much. It offers tons of versatility and flavor for an arcane half caster. The author of this class is really cool as well, I've expressed some concerns of mine and he was more than willing to revamp one of the subclasses with some of my ideas. I think it is very balanced and would fit seamlessly into a 5e game.



Rating:
[5 of 5 Stars!]
The Swordmage, A True Arcane Half-Caster for 5e
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