I'm very divided on this one.
Each scene, in and of itself, was well done (aside from location issues in one), fun, and everyone enjoyed them. The players had to think, they had to make changes to their plans, and things were not what they expected.
That being said, the way each one ended and getting between each scene is a stretch. Getting to Bonus Objectve B makes absolutely no sense and I needed to give my players a push where I needed them to go to be able to get the correct info. Basically you have to be like "you know this for reasons" rather than actually having a decent way to move between scenes. And then on top of that the descriptions for the location of bonus objective B did not make sense and would have been much nicer to have a small map for it.
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