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Off to a Weird Start $1.95
Average Rating:4.6 / 5
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Off to a Weird Start
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Off to a Weird Start
Publisher: Dungeon Masters Guild
by Geo M. [Verified Purchaser]
Date Added: 07/19/2020 05:06:43

This is a nice adventure to ramp up your players into Ravnica. I would recommend it to be played together with The Palace of Pain’s Pleasures due to the fact that it is quite short and I feel it left a bit the ending up in the air. Also deppending on your party, you might want to add some more mephits here and there.

All in all it's a well written adventure and I would playing it.



Rating:
[4 of 5 Stars!]
Off to a Weird Start
Publisher: Dungeon Masters Guild
by Steve S. [Verified Purchaser]
Date Added: 04/16/2020 00:18:14

As a "foreverDM" of over 20 years across numerous games, this is a wonderful series of adventures. It really captures the essence and feel of both what D&D is supposed to be, and more importantly, of RAVNICA. The city, the guilds, the monsters, the intrigue. It gives you enough material to follow it line by line, but I think its an even better skeleton: set pieces and plot hooks, and allows for plenty of openings to weave in personal plots for your PCs, play the events out of order, or let your players drive the campaign in and out of the set story so it doesn't feel too on rails, even though they'll want it to be whether or not they realize it. What appears early to simply be a McGuffin turns out to be quite a troublesome artifact that they can't wait to be rid of, and puts your players in front of some of the best known characters (and villains) of the world at large. Snap up the bundle, read through them, and drop your players in. They scale well to level (we ran through with 6 characters of slightly below the suggested levels, instead of 4 slightly stronger PCs) with only minimal adjustments, and read quite well on their own for those who just want to get ideas. Its been the hook, line and sinker, of one of the most satisfying D&D adventures I've run in over a decade. Cheers!



Rating:
[5 of 5 Stars!]
Off to a Weird Start
Publisher: Dungeon Masters Guild
by Kat G. [Verified Purchaser]
Date Added: 11/25/2019 10:00:26

I'm a new DM, and this was the very first game I ran! My background: about 2 years playing 5e as a player in a non-Ravnica setting, and about 20 years Magic: the Gathering experience. I was over the moon when I discovered that Ravnica had been introduced as a DnD setting, because Ravnica already feels like home to me. It was a natural starting point for me as a DM. I gathered 5 friends and we sat down to play "Off to a Weird Start" a couple evenings ago. It was a huge hit, and went even better than I expected. Everyone wants to play again, so I'll be getting the rest of the Triskelion adventures. My players' backgrounds: 2 are fans of M:tG/Ravnica; 2 have played a lot of DnD, but not in Ravnica; 2 have played 1-2 times before; 1 was brand new. So mostly newbies of some sort or another. I'm just pointing this out to accentuate that this adventure was a good one for both a new DM and new players. Just for fun, my party of adventurers has a pretty uhhh... unconventional mix of Guilds: Gruul, Boros, Rakdos, a Dimir masquerading as an Orzhov, and another Dimir. The dynamic is already quite entertaining!!

A few things about the adventure itself: The provided Guild hooks were great! I adapted one of them to each of my 5 players, so that everyone felt invested immediately. The players liked the multi-level laboratory setting, and were genuinely intrigued and wanted to see how far down this lab went. Every time they descended another level, they would exclaim when they discovered even more stairs leading further down. So kudos to the adventure/map designers, they liked it a lot! My party had trouble with the ring puzzle. The given hints were not enough to get them going, so I had to improvise & give them some more help, but they still didn't unlock its secret. This may have had something to do with all the beer... ;) but just noting it anyway. The Gruul minotaur wound up smashing through the door with his warhammer. All's well that ends well. One thing I wish I had added were maybe 1-2 small trinkets for them to find within the lab, probably in Area 2 or 5. Several of my players really liked investigating every corner of every space, and it would have been nice for them to find more than screws and empty boxes. I'll have to keep that in mind for future adventures (without letting it get out of hand.)

Can't wait to start prepping the next chapter of this adventure!



Rating:
[5 of 5 Stars!]
Creator Reply:
Thank you so much for your thoughtful and detailed review! I look forward to your thoughts on the next installment! -Travis
Off to a Weird Start
Publisher: Dungeon Masters Guild
by Christopher W. [Verified Purchaser]
Date Added: 12/21/2018 06:27:01

Off to a Weird Start is a solid introductory adventure and does a good job of presenting the Izzet League, Ravnica's guild of madcap scientist-mages.

What's Great: "Dungeon delving" is a crucial aspect of Dungeons & Dragons no matter the setting you choose. It can feel awkward, however, in a purely urban setting like Ravnica. Dias and Legge have done a fantastic job of presenting an urban dungeon-like setting and having it not feel shoehorned. I also enjoyed the puzzle and visual aides to support running the puzzle at the table. Finally, while this is clearly the first in an ongoing series, the authors have provided information on how to follow-up the module without moving onto the second product. That is quite generous and heartfelt and should not go unnoticed.

What Could Use Work: At its core this is a kick-in-the-door style adventure with some exploration and puzzle challenges. I love these, personally, but also recongize the desire for meaningful roleplay encounters for many tables. While there are opportunities for roleplay in Off to a Weird Start, particularly at the beginning and end of the adventure, they do not feel particularly weighty. There are also some minor editing misses, none of which prevented understanding or led me to question how I should run a particular scene.

Overall, Off to a Weird Start scores a solid 4.5 stars. If you are looking for an easy way to get started in Ravnica, this is surely a good choice.



Rating:
[4 of 5 Stars!]
Creator Reply:
Thanks so much for the kind and thoughtful review! Be sure to check out the latest update as some corrections have been rolled out.
Off to a Weird Start
Publisher: Dungeon Masters Guild
by Jeremy E. [Verified Purchaser]
Date Added: 12/03/2018 09:25:48

Great little short adventure-but maybe too short for the price. I think this is more of a sidetrek or something to include in a trip the group is taking through the city to open up future adventure opportunities and contacts. It provides hooks for any guild member or guildless and showcases some of the Izzet technology you would expect in Ravnica. The formatting is very clear and well-presented and includes art and the creatures needed to run the adventure. It does have an interesting hook that I am interested to see where it goes so I will be picking up the next adventure in this series when it comes out.



Rating:
[4 of 5 Stars!]
Creator Reply:
Thank you very much for your thoughtful review! -Travis
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