There is some truly excellent content here, including lots of interesting NPCs, most of whom could take on a variety of roles in either a self-contained adventure or as a more significant part of an ongoing campaign, with those roles potentially shifting over time. They represent a variety of archetypes, with some unusual and unique ideas tossed in, and come complete with a lot of story hooks. Most are connected to the Forgotten Realms setting in some way, but that is easily ignored or reskinned for whatever setting you might use as a GM. The lairs are straight-forward and well-presented. A couple of these characters will be immediately finding themselves into my campaign, with one likely to be something of a patron or sponsor who turns out to have a more sinister motive than the characters recognize at first.