I'm disappointed. I was looking forward to more support for Eberron. Unfortunately this entry left me cold. My impression is that the author really only had a passing familiarity to the setting of Eberron. Which is forgivable for a comissioned piece, if the editors picked up the slack and made sure there was nothing that flatly contradicted the setting lore.
The Last War was not a civil war in Cyre. Cyre is not north of Sharn. The closest part of Cyre would be 900 miles east, so seeing The Day of Mourning destroy Cyre as you fly out of Sharn would be impossible. The Day of Mourning has been described as the dead grey mists rolling silently over the country... it was not a massive explosion. Feather tokens only work in the manifest zone Sharn is built in, so where the airship battle occured it would not have worked (should have just given him a ring of feather fall as he gets away in the end with a Disney Death). The creation of warforged was not banned till the Treaty of Thronehold ended The Last War two years after the Day of Mourning, recognising warforged rights as sentient beings. At the time of the day of Mourning nothing Cannith was doing would be illegal.
I understand a lot needed to be set up for future installments of the Embers of the Last War series of Adventures, still why in the world would a Planar Orrery need to be aligned for the Airship to work? There is no explaination given. If it needed to be aligned to the present planar positions that might be understandable, however the alignment of the plains seems arbitrary. Presumably the alignment foreshadows a future event with Xoriat, but why is the airship only set to run when the model is in this position?
Also how did the pilot die? Yeah he was stabbed in the back by a Boromar dagger... how? He's in a locked room. You don't even mention the body of an attacker in there.
Also the antagonist is an idiot. Ramming your airship full of explosives into another airship then being surprised when your airship is the one worse off for that. Also hiring a band of thugs and not informing them that they're thugs and they're expected to perform air piracy is... it is bad. Frankly this is a dumb plan.
There are some good things in the module. Some of the NPCs you can align yourself with are good and interesting. There are good ideas in this, but in the end I am disappointed that this is the return of Eberron to organized play. It seems like Eberron buzz words were thrown in with little regard for their place in the setting.
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