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Tiefling Treatise
Publisher: Dungeon Masters Guild
by Patrick D. [Verified Purchaser]
Date Added: 09/01/2021 18:20:28

I really like this book. It does a great job of fleshing out the tieflings for the Eberron setting.

This book is quality, great lore, super engaging flavor text, and wonderful original art pieces. The author has combined the sparce lore from 3.5 and 4e, ideas that have been floating around the community, and ideas shared by Keith Baker through his blogs and other writings into a solid package. The fluff is internally consistent with the Eberron canon and lore, and really works. In grand Eberron style the tieflings are instantly recognizable, and yet have a twist that gives them a natural place in the world, and provides opportunities to tell stories that are unique to the setting. The NPCs are fun and interesting and more than one I've had the urge to include in future games.

I would highly recommend this book for any player or DM who has a player who is interested in tieflings in Eberron.



Rating:
[5 of 5 Stars!]
Tiefling Treatise
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Creator Reply:
Thanks for the review, Patrick!
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Politics of the Lhazaar Principalities
Publisher: Dungeon Masters Guild
by Patrick D. [Verified Purchaser]
Date Added: 06/17/2020 11:32:15

This is an excellent resource that shines a light on an interesting and often overlooked area of the woord of Eberron. the main sourcebooks (the Eberron Campaign Setting 3.5, Eberron Campaign Guide 4e, and Rising from the Last War 5e never have enough space to devote to the wealth of interesting island cultures found within the Principalities. theyve been relegated to web articles, Dragon Magazine articles or secondary sourcebooks like the Player's Guide to Eberron 3.5.

It has always been an interesring location but with the information on the factions and powers being so scattered it is easy to miss. This book collects all the canon Principalities, and states clearly why they're interesting and how they play off each other. it is a fantastic resource. Where the author fleshes out some of the more obscure Principalities he does so in logical ways. Well worth the Price.

My sole complaint is removing the feathered dinosaurs from the tundra halflings in the northern Principalities they had in their brief paragraph in PGtE.



Rating:
[5 of 5 Stars!]
Politics of the Lhazaar Principalities
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Archetypes of Eberron: 31 Subclasses
Publisher: Dungeon Masters Guild
by Patrick D. [Verified Purchaser]
Date Added: 01/17/2020 15:40:53

High quality. Beautiful layout and design, great pictures, oh and the content is fantastic, that's important.

I particularly like the Rage Mage and the Divine Sniper. Good concept, excellent mechanics. I dig it. Check out the preview, you can read everything there. If you like it, as I do, pick up a full copy and support this kind of quality content.



Rating:
[5 of 5 Stars!]
Archetypes of Eberron: 31 Subclasses
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Codex Siberys 2: Planes & Prophecy
Publisher: Dungeon Masters Guild
by Patrick D. [Verified Purchaser]
Date Added: 10/31/2019 19:59:10

This is a great original bestiary for Eberron. Most of the creatures are entirely original, but all of them are deeply integrated with the lore. Obviously a lot of thought went into where and why these creatures would exist in Eberron. I particularly like the Gloomhaunts and the Endworld Harpies. The original art for each creature is also a welcome treat.



Rating:
[5 of 5 Stars!]
Codex Siberys 2: Planes & Prophecy
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Fallen Angel (5e Conversion)
Publisher: Dungeon Masters Guild
by Patrick D. [Verified Purchaser]
Date Added: 11/15/2018 11:51:48
First off it is important to note THIS TITLE REQUIRES THE ORIGINAL ADVENTURE FROM THE PAGES OF DUNGEON TO RUN THIS CONVERSION

That out of the way this is a fantastic edition conversion of a great adventure written by Eberron setting creator Keith Baker.

The conversion here written by Laura does a wonderful job updating this treasure of an adventure from the gone, but not forgotten Dungeon Magazine. Not only do you get encounter by encounter conversions to so you can jump in and run this classic Eberron adventure in 5th edition, there are notes from someone who has run and clearly loves this adventure on how to expand it's scope beyond the base adventure.

I particularly like the conversion done to the memelith. An original monster created for this adventure back in 3.5, it adds a twist to the encounter that is pretty brilliant.



Rating:
[5 of 5 Stars!]
Fallen Angel (5e Conversion)
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DDAL-ELW00 What's Past is Prologue
Publisher: Dungeon Masters Guild
by Patrick D. [Verified Purchaser]
Date Added: 09/21/2018 20:00:11

I'm disappointed. I was looking forward to more support for Eberron. Unfortunately this entry left me cold. My impression is that the author really only had a passing familiarity to the setting of Eberron. Which is forgivable for a comissioned piece, if the editors picked up the slack and made sure there was nothing that flatly contradicted the setting lore.

The Last War was not a civil war in Cyre. Cyre is not north of Sharn. The closest part of Cyre would be 900 miles east, so seeing The Day of Mourning destroy Cyre as you fly out of Sharn would be impossible. The Day of Mourning has been described as the dead grey mists rolling silently over the country... it was not a massive explosion. Feather tokens only work in the manifest zone Sharn is built in, so where the airship battle occured it would not have worked (should have just given him a ring of feather fall as he gets away in the end with a Disney Death). The creation of warforged was not banned till the Treaty of Thronehold ended The Last War two years after the Day of Mourning, recognising warforged rights as sentient beings. At the time of the day of Mourning nothing Cannith was doing would be illegal.

I understand a lot needed to be set up for future installments of the Embers of the Last War series of Adventures, still why in the world would a Planar Orrery need to be aligned for the Airship to work? There is no explaination given. If it needed to be aligned to the present planar positions that might be understandable, however the alignment of the plains seems arbitrary. Presumably the alignment foreshadows a future event with Xoriat, but why is the airship only set to run when the model is in this position?

Also how did the pilot die? Yeah he was stabbed in the back by a Boromar dagger... how? He's in a locked room. You don't even mention the body of an attacker in there.

Also the antagonist is an idiot. Ramming your airship full of explosives into another airship then being surprised when your airship is the one worse off for that. Also hiring a band of thugs and not informing them that they're thugs and they're expected to perform air piracy is... it is bad. Frankly this is a dumb plan.

There are some good things in the module. Some of the NPCs you can align yourself with are good and interesting. There are good ideas in this, but in the end I am disappointed that this is the return of Eberron to organized play. It seems like Eberron buzz words were thrown in with little regard for their place in the setting.



Rating:
[2 of 5 Stars!]
DDAL-ELW00 What's Past is Prologue
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Codex Siberys: Mourning & Madness
Publisher: Dungeon Masters Guild
by Patrick D. [Verified Purchaser]
Date Added: 09/06/2018 15:38:57

An excellent addition to any Eberron DM's toolbox. These monsters are not just lore friendly, but are built around the lore of Eberron. These creature feel like they belong in Eberron.



Rating:
[5 of 5 Stars!]
Codex Siberys: Mourning & Madness
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The Korranberg Chronicle: Adventurer's Almanac
Publisher: Dungeon Masters Guild
by Patrick D. [Verified Purchaser]
Date Added: 08/26/2018 16:19:23

An excellent resource for anyone looking to play Eberron in 5th edition. The care taken to make everything align with the lore is outstanding. A deep love for the original source material shines through every page. Granted I could quibble about some of the choices made, but that doesn't stop this product from being a solid 5/5. Excellent work.



Rating:
[5 of 5 Stars!]
The Korranberg Chronicle: Adventurer's Almanac
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