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DDAL08-09 Fangs and Frogs
Publisher: Dungeon Masters Guild
by Tim L. [Verified Purchaser]
Date Added: 05/15/2019 22:22:07

I want to give it a 4/5, but there are simply too many errors. The NPC group has 5 members, only 4 of them have stat blocks. The BBEG is a vampire that cannot access his own coffin. I will quote p13 directly here:

Misty Escape. When he drops to 0 hit points outside of his resting place, Rhacoph transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isn’t in sunlight or running water. If he can’t transform, he is destroyed. While he has 0 hit points in mist form, he can’t revert to his vampire form, and he must reach his resting place within 2 hours or be destroyed. Once in his resting place, he reverts to his vampire form. He is then paralyzed until he regains at least 1 hit point. After spending 1 hour in his resting place with 0 hit points, he regains 1 hit point.

Shapechanger. If Rhacoph isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form. [...] While in mist form, [...] He is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and he can’t pass through water. He has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage, except the damage he takes from sunlight.



Rating:
[3 of 5 Stars!]
DDAL08-09 Fangs and Frogs
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DDAL-ELW07 Blades of Terror
Publisher: Dungeon Masters Guild
by Tim L. [Verified Purchaser]
Date Added: 05/02/2019 07:00:44

Yet another Ebberon "break in and gather intel" mission. Really getting repetitive here. Also there are no stats for the Kraken Medallion you can loot. The 3 main villians (as one would assume in playing it) of Captain Calypso d’Lyrandar and Sterryk ir’Tyran have a whopping 40 HP and 58 HP respectively, so a fighter with extra attack and action surge can take them both out in 1 round if they roll well. The actual BBEG has no allies, so its best attack (sneak attack) is much harder to pull off before it gets pummled by the entire party at once. Finally, this is recommended for APL 7, and if people have been playing all the ELW content, they could be lv 6 with 7 ACP at best (if lv 4 with 3 ACP going into ELW 4 and abusing the downtime catchup mechanic mid-session to start ELW5 at lv 5 with 7 ACP) so the author should really read the AL rules better.



Rating:
[3 of 5 Stars!]
DDAL-ELW07 Blades of Terror
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DDAL-ELW06 A Holy Visit
Publisher: Dungeon Masters Guild
by Tim L. [Verified Purchaser]
Date Added: 04/03/2019 20:50:32

Finally an Ebberon module that isn't 1) get mysterious note 2) break into building, 3) look for infomation while avoiding enemies. While a little light on combat, compared to the other modules of "you've been spotted, get swarmed by 30 enemies", this was a nice switch. It's also the only module that actually clocked in at 2h, so no one missed their bus. So to recap: Fights in T2 mods more balance than the T1 was, ELW06 not as repetitive as ELW02, ELW03, ELW04, & ELW05 were (especially back to back to back to back)



Rating:
[4 of 5 Stars!]
DDAL-ELW06 A Holy Visit
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DDAL-ELW05 Against the Lightning
Publisher: Dungeon Masters Guild
by Tim L. [Verified Purchaser]
Date Added: 03/21/2019 06:52:46

It's great to finally hit T2 and have the characters offense greatly improved to allow combat to run a lot stabler. Despite the fact this is yet another "1) stranger shows up at your place, 2) go break into building, 3) try not to agro as you search for info" module (there seems to be a lot of that in Ebberon) this one did it better than some of the previous attempts at the same thing.



Rating:
[5 of 5 Stars!]
DDAL-ELW05 Against the Lightning
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DDAL00-05 Winter's Splendor (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 03/13/2019 23:49:22

Ran this for a group of n00bs (2nd ever AL game, 1st was DDAL00-04) and they had fun with it. None of them being Bard/caster types didn't help any. Bonus A turned out to be more Roll-play than roleplay (because of un-balanced party build). Bonus B required some hand-holding (because they're n00bs), as did the leap from Part 2 to Part 3 (i.e. why would we do this?). I may end up running DH for this group, so if we go with Summer this mod is a nice intro to the larger campaign (and a much better one than DDAL8-00)



Rating:
[4 of 5 Stars!]
DDAL00-05 Winter's Splendor (5e)
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DDAL-ELW04 Jack of Daggers
Publisher: Dungeon Masters Guild
by Tim L. [Verified Purchaser]
Date Added: 03/06/2019 21:42:10

Combat too difficult for a T1, the veterns would be fine if this were T2, but it isn't. Also, WGE states that Changlings can only change into other medium humanoids, not small size, and their clothing does not change-this was clearly glossed over for plot reason, but could have be handled better.



Rating:
[3 of 5 Stars!]
DDAL-ELW04 Jack of Daggers
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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 02/27/2019 21:19:05

Ran this for 3 brand new players, so obviously lv 1. A CR6 monster vs a group of lv1s with no spell casters doesn't end well. Also the games assume profieciencies the party might not have, or they may just get cold dice and fail repeatedly (which did get funnier every time, but after the level of exhaustion it was less funny). Loved the idea behind the plot, but the "correct" step can easily be missed by unobservant players (they finally gave up and decided to help the rock monster steal the fruit, since he was dropping them every hit).



Rating:
[3 of 5 Stars!]
DDAL00-04 Winter's Flame (5e)
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DDAL-ELW03 The Cannith Code
Publisher: Dungeon Masters Guild
by Tim L. [Verified Purchaser]
Date Added: 01/23/2019 20:58:44

Loving the ELW storyline. Still being T1 the combat was mostly pretty easy, but still had a couple foes that presented a challenge without overdoing it too much. The final fight had some kick, but the players had enough firepower to make the fight fun (and the chance to use some of their firepower for once)



Rating:
[4 of 5 Stars!]
DDAL-ELW03 The Cannith Code
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DDAL08-08 Crypt of the Dark Kiss
Publisher: Dungeon Masters Guild
by Tim L. [Verified Purchaser]
Date Added: 01/17/2019 05:59:39

Finally some combat. How well this module goes will definately depend greatly on party composition. If you have a wizard with fireball the mummy fight would be a cakewalk, if you don't you will be in for a rather difficult time of things. However, with someone fluent in Ignan and with a high enough Dispel Magic, you can recruit a trio of firesnakes that will eviserate the combat for you as you stand back and watch. I was going to say this module has absolutely no connection to parts 1 or 3, but part 3 also uses the "get the enemies to fight for you" tactic. As a stand alone this is awesome, but as a trilogy it's rather disjointed.



Rating:
[4 of 5 Stars!]
DDAL08-08 Crypt of the Dark Kiss
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DDAL08-07 Into the Dark
Publisher: Dungeon Masters Guild
by Tim L. [Verified Purchaser]
Date Added: 01/17/2019 05:52:15

A vast improvement over the T1 content this season. The 2 bonus objectives didn't add a whole lot, but at least they made good sense plot wise. Sad that there is no real connection to the Undertakers or the bad vampire fan fiction in the rest of the trilogy. To call this a trilogy is stretching it a bit, as all 3 are unrelated adventures awkwardly throwed together, but as a stand alone this isn't bad.



Rating:
[3 of 5 Stars!]
DDAL08-07 Into the Dark
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DDAL-ELW02 Boromar Ball
Publisher: Dungeon Masters Guild
by Tim L. [Verified Purchaser]
Date Added: 01/10/2019 05:48:50

Kind of combat light for my taste, but the RP options more than made up for it. A better labled map would have help aliviate some confusion.



Rating:
[4 of 5 Stars!]
DDAL-ELW02 Boromar Ball
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DDAL08-06 Purging the Blood
Publisher: Dungeon Masters Guild
by Tim L. [Verified Purchaser]
Date Added: 01/03/2019 18:59:08

Not as bad as 8-04.

I'm not sure what the point of this was going to be: Is it help Artor stamp out Vampire nests, or is it Discover what the cult is doing to the Weave? The trilogy was suppose to be "find out about the weave", but this season seems to be leaning towards showdown with the Vampire (I would say we've already done that in Season 4, but we also did GDQ in seasons 3 5 and 6, including the same Hill Giant fight in SKT chapter 5 and TYP AtG G1a).

The vampire parts didn't make much sense, since nothing really happens, other than you meet Gost again for a cameo. The Weave cult didn't make much sense either, once the party touchs the tree for a fourth time (either voluntarily or non-voluntarily) the module just ends, and thankfully this trilogy with it.



Rating:
[2 of 5 Stars!]
DDAL08-06 Purging the Blood
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DDAL08-05 Hero of the Troll Wars
Publisher: Dungeon Masters Guild
by Tim L. [Verified Purchaser]
Date Added: 01/03/2019 18:45:18

Unlike the previous mod, I'm going to be generous and give this a 3/5. (On a side note: the previous mod got it's only 5/5 based on the fact it was written by a female, that's not a good reason to 5/5 something, especially considering most people gave it 1/5). It was a lot better, but it was still missing a few things that could have made it better.

The Troll War story made sense, and it tied things together, and the results of the party action actually affected the outcome (unlike 8-04 & 8-06 in this trilogy, 8-05 has a conclusion!).

Bonus objectives, both really well done. Dryad fight kind of quick, post-offering "test" bit of a dick move by U (she's is an evil goddess, so fair game though).

Main objectives, both puzzles. Less points here, as they rely solely on player knowledge instead of character knowledge. Eladrin puzzle not bad, Gnome puzzle was stupid and annoying.

One note: if the group has no casters, 4 DC 18 Arcana checks are not going to go well for them.

Missing a huge plot point as to why a group sent back in 8-04 with a ring is wandering around a battlefield, at least in 8-06 they are told about the cloak. No mention is given about the spear.



Rating:
[3 of 5 Stars!]
DDAL08-05 Hero of the Troll Wars
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DDAL08-04 A Wrinkle in the Weave
Publisher: Dungeon Masters Guild
by Tim L. [Verified Purchaser]
Date Added: 01/03/2019 18:25:31

This is a mess. If one of the goals in Season 8 is to open up more RP and be less railroad-y (aka the Monty Cargo campaign), then this certainly suceeding in derailing anything even resembling advancing a plot. I would provide specifics, but nothing happens in this mod: You travel back in time, "something" happens off screen between Part II and Part III, the End. Maybe that's too harse: you can actually do 1 thing, Bonus Objective A, discover evidence that "something" is about to happen.



Rating:
[2 of 5 Stars!]
DDAL08-04 A Wrinkle in the Weave
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DDAL08-03 Dock Ward Double Cross
Publisher: Dungeon Masters Guild
by Tim L. [Verified Purchaser]
Date Added: 11/28/2018 21:24:59

I played this at a Con in the 2h version, then I just DMed the 4h version. The 4h version made more sense and the last fight was easier, a lot slower, but easier. Part I of this mod shouldn't even be here, it's the missing section they forgot to include in DDAL8-02. So we have people with a Map with No Names wandering around town trying to figure out details, which is exactly what they did in DDAL8-01 (in fact I used part of 8-03 during 8-01 to play the Map shop dialogue). There is no real connection given between the Redhaired lady and the Drow smugglers, so I just had to have here shoot a player in the face when he asked too many questions to advance the plot, unfortunatley I N20ed him for 6d10 damage. At least they had the 3 thugs from Plague Rats to help in the fight, and 10 city guards to be meat shields I guess??? Playing it we have 6 people, 2 of which were lv4 barbarians, so our group won the fight quickly, the other group would have been TPKed without the allies.



Rating:
[4 of 5 Stars!]
DDAL08-03 Dock Ward Double Cross
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