This module is fun to run and has a great set of opportunities for roleplaying as the adventurers recruit allies to the fight, and combat as they face down the hordes of Bad Fruul. Although the arc of the adventure is fun, and the urgency of completing preparations within an unclear time window is fun, the adventure is tough to run and the concept of siege points is tough to follow. It is often unclear how many and what kind of siege points to award for certain objectives, and the sections concerning siege points are spread out and in different fonts, making it tough to find sometime. Section 2 should end with a table that indicates what events the players completed and how many points they get and of what kind. My version would be:
Defend in Parnast or old parnast - 5 or 10 fortification points, advantage on training or fortification checks, respectively
Fortify town - X Fortification points
Train villagers - X Training points
Scout environs - X Scouting points
Feed orcs false info - 5 Scouting points
Chandra survives and is in town at start of siege - 5 training points
Hope Gralm keeps his word - 5 scouting points
or
Convince gralm to help - less than DC15: 5 scouting points, DC between 15-20: 10 scouting points, DC above 20: 20 scouting points. There are also no rules for gralm aiding in the final battle
Persuade the fey - DC less than 5: nothing, DC between 5-9: blassios joins, DC between 10-14: Blassios and 2 sprites join, DC between 15-19: blassios and five sprites join + 5 scouting? points, DC between 20-24: blassios, oblivillish (no stats) and 10 sprites join + 10 scouting? points, DC over 24: blassios, thornacious, oblivillish, and twenty sprites + 15 scouting? pioints
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