What a great premise! However, this isn't built in a standard way to other D&D content so it takes a while to parse. I feel there is a little too much info about Tobe's backstory, and not enough info on what players can investigate before the evening traps them inside. For example, my players decided to grill the neighbours before entering the house, and there's no info about them. It was a good opportunity for me to infer some of Tobe's backstory, at least!
The map really came in handy, so I appreciate the update! I would LOVE this entire module to be copy-edited. There are lots of grammar and spelling errors that, while not crucially in error, do slow the reading down.
Also, some tables for rolling loot at the end would be a very nice addition. I liked being able to roll for loot directly from the PHB, but those are not formatted for rolling and slowed down wrapping up the module.
Overall, if you know how to run a module, this is a fun premise, but you're best to start characters off inside the house at night with the doors locked rather than allow for any roaming, at least with the current version. It's not meant for a sandbox feel.
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