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The Haunt 2 $5.95
Average Rating:4.9 / 5
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The Haunt 2
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The Haunt 2
Publisher: Dungeon Masters Guild
by A customer [Verified Purchaser]
Date Added: 10/15/2021 17:31:34

I ran this game for October as my friends really like Halloween and horror stuff, and we all loved it. It does a great job of getting you into the "spooky" mood and it's well paced and full of action. Definitley worth the money. You can see a full review on YouTube here: https://www.youtube.com/watch?v=k0f3SzX_3mA

I highly reccomend if you want a low prep spooky dungeon crawl that makes your skin crawl. Highly advised players are at least 16 years old.



Rating:
[5 of 5 Stars!]
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The Haunt 2
Publisher: Dungeon Masters Guild
by CHRISTOPHER M. [Verified Purchaser]
Date Added: 10/30/2019 13:29:55

I ran The Haunt Part 1 last year for Halloween as my first time DMing. It was easy to run and everyone had a blast. So this year I ran The Haunt 2. What a great sequel and one-shot! My players were fairly cautious and actually took 10 hrs to run the entire adventure. They were terrified of the evil doll and demon babies! Bleeder Nurses were badass, too. The ending turned out nearly identically to how it was written (another amazing scene!). As soon as we finished, they asked "I wonder if there is a part 3?" As a matter of fact, there is! They said "You HAVE to run it!" So I will be running Part 3 next time - thanks for all the fun!



Rating:
[5 of 5 Stars!]
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The Haunt 2
Publisher: Dungeon Masters Guild
by Glen P. [Verified Purchaser]
Date Added: 10/28/2019 14:10:01

Incredible! So much fun and spook to add to a Halloween one-shot! Players loved it and had the twists and turns to keep them on their feet! Highly recommend!



Rating:
[5 of 5 Stars!]
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The Haunt 2
Publisher: Dungeon Masters Guild
by Hiten D. [Verified Purchaser]
Date Added: 06/11/2019 23:15:09

Well worth the money! This adventure was a blast for my group, who really engaged with the content. The drawings are very compelling, and the boxed text is quite easy to paraphrase and customize to your player's tastes. The use of unique monsters made it even more challenging, and gave it an illusion of deadliness, even in certain trivial encounters. The Evil Doll is also very well-designed: simple attacks, low AC to avoid demoralizing players, high HP pool to off-set nukes, simple and effective legendary actions, and a diverse array of lair actions.

Some tips for DMs running this (spoilers ahead):

  • There are A LOT of rapid-fire encounters, and (as written) you may find yourself constantly rolling initiative. Perhaps take one initiative roll for the party before the session begins, in order to save time. Probably the most "annoying" part is the small corridor in the sub-basement, where approx. three encounters are expected to take place (all within a very tiny area). There isn't much guidance given on how to pace them, and if playing on a grid, you may need to just combine one or two of them together (e.g., if players pass through the Shadowfell-like passageway, the fiendish maggots can attack once some of them are through, and those who get through could be attacked by the gray ooze, and possibly the doll herself for a couple of rounds, instead of separating the encounters out).

  • Sometimes, the horror tropes might get far too obvious. Things like a baby crying and a ghastly voice asking for help is something your players are likely to see through quite easily. Think about this in advance, and re-flavor encounters to keep up a horrifying tempo for your group.

  • Bleeder nurses are NASTY (in a cool way)! Be sure to read their stat blocks very carefully before you run this.

  • The doll encounter at the end might prove too much, even for a group of level 7s. If you have a group that doesn't manage their rest-dependent resources well, they are likely to perish.

  • Lady Graycastle's stat block allows her to summon sword wraith warriors. This can get really bad for the party, especially since by the time they get to her, they have already been through two floors of the dungeon. Hold off on using this if your party is struggling, because they still have the doll to contend with.

  • (Optional) Buy Monsters of the Guild. It'll help you understand the flavor for some of these monsters a lot better. Comes in handy when the cleric and paladin constantly asking "is that undead?"

Overall: Don't think twice. Buy this, even if just to keep in handy for when you're in a bit of a creative pinch.



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thanks Dave, appreciate the review and super glad to hear you group loved it :)
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The Haunt 2
Publisher: Dungeon Masters Guild
by Alex C. [Verified Purchaser]
Date Added: 10/31/2018 20:44:20

A perfect follow-up to The Haunt, The Haunt 2 would be great run on its own but I ran it immediately after The Haunt and the payoff is so very worth it. The way the original characters are woven through the module makes it very impactful for players who have escape the Manor in the first adventure.

Truly like stepping into a horror movie, The Haunt 2 is every bit as atmospheric and tense as its predecessor!



Rating:
[5 of 5 Stars!]
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The Haunt 2
Publisher: Dungeon Masters Guild
by Justin H. [Verified Purchaser]
Date Added: 10/14/2018 14:55:13

We loved the haunt so much, we had to give this one ago! Phil does it again! Great work! That damn doll scares the hell out of my players. The vision sequences and the after effects are done very well, especially when combined with the creepy ass handouts! Keep up the great work!



Rating:
[5 of 5 Stars!]
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Creator Reply:
Thanks for the great review Justin! As always we appreciate the support.
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The Haunt 2
Publisher: Dungeon Masters Guild
by Brandon S. [Verified Purchaser]
Date Added: 10/02/2018 10:49:22

"What begins as an escape from the weather transforms into a trip into the very realm of madness and darkness-- all perpetuated by a children's doll."

Yes, yes, yes!

I had a chance to playtest this and I was REALLY impressed by it. Considering this mid-tier adventure is less than 4 bucks, it is well worth the price. Especially if you run an adult-themed and somewhat dark campaign. Both this module and the Haunt 1 could fit into just about any world... and gives you a potenial reoccurring villain!

I think there is a definite ending to this module, but I wouldn't be surprised if P.B. Publishing has some more stuff planned.



Rating:
[5 of 5 Stars!]
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