This was a fun mod to run, a classic dungeon crawl with a lot of varied challenges for my players. I've run this one twice so far, once at a local convention and once at a game store with regular AL days. At the con, I had a mixed group of first timers and old hands, and every "welcome to AL" potion got used before they got out. It was a rough ride, but everyone had a great time. I had to fudge a little so a first timer didn't get instakilled before even entering the dungeon (a super drag at a con) but overall found the adversaries well balanced with the party.
It's hard to get the bonus objectives in on a four hour timeclock, both groups I ran were super close to the riddle when we had to call it quits, and only one found and solved the golden door. The treasure distribution in this mod was great, though, and the scattering of common items allowe dmy first timers to spend their tp and walk away with something to remember Blue Alley by.
Be prepared running this at public tables, while the mod is written for T1, it's in the ALCC for levels 1-5 and takes some scaling to make it a challenge for those level 5 characters.
A great adventure overall, and it's staying in my game binder as my new emergency standby dungeon.
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