Here's To Crime seems to try to make a storytelling game out of Dungeons & Dragons, when those are two different genres and very different styles of play.
I do like the first step, encouraging the players to brainstorm an approach to their goal, whether it's a con job, a heist, or so on. As the author points out, listening to your players telling you what kind of game they want to play is good DMing!
Unfortunately, beyond that point, there doesn't seem to be much in the way of meaningful player choice nor consequences for their actions. The role of the DM is practically abstracted out of existence, as the players are directed to set up situations however they please. This turns the game into a sequence of dice rolls that will naturally match up with whatever the characters are proficient at. If a complication arises, flash back to a convenient reason why that complication is actually no problem at all.
I appreciate that the author has gone way outside the box with this product, and clearly has found an audience that enjoys it! I certainly wouldn't want to detract from that. But if you run a style of game that emphasizes agency, player skill over character skill, and meaningful stakes for the characters involved, you might be disappointed.