While this is a great framework for a story, it makes too many assumptions and seems to fundementally disregard the way Skyships work in Eberron. Considered that none of the prisoners have the Mark of Storm, it seems that their plan would be impsosible. The captain does not need to heed the prisoners demands, as he is the only one capable of flying the ship, and if the prisoners kill him, they risk death. Sure, some of them might prefer death to imprisonment, but I would bet that most of them would rather live. (The adventure assumes any greater dragonmark can man the ship, which is not the case in lore. I solved this by having Jerome be a Lyrandar Excoriate with a greater mark of the storm instead of an aberrant mark).
Second, the crash sequence falls apart if any of the players has the Mark of Storm (as was my case).
There are several major gramatical issues as well, such as "the flight will requirw some day to reach his destination". I can't even tell what the original intent here was- perhaps that the flight will take several days? And how in the world do the prisoners hide a hijacking of the ship? Is literally every single passenger a heavy sleeper?
Another weak point is the dependency for Act II to involve player failure. Escape sequences can be fun, yes- but forced failure is a boring d&d trope. I would instead just make this a superbly difficult encounter, and if they succeed, then even though the bandits were defeated, the ship needs to land for repairs sustained in the battle, and thus the ship lands on the second adventure's island.
This adventure is just shy of a 4 or 5 star rating for me. I want to be sure to remark that it is an excellent bit of work over all, very close to a 4 star rating for me, but the issues mentioned above were just to difficult to overlook.
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