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Eberron Archetypes: Heroes of the Five Nations $9.95
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Eberron Archetypes: Heroes of the Five Nations
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Eberron Archetypes: Heroes of the Five Nations
Publisher: Dungeon Masters Guild
by Jacob L. [Verified Purchaser]
Date Added: 08/11/2018 18:04:26

OK, so here is my review, all thoughts and concerns I'll do in points cause it's easier, then I'll write the actual review:

SUBRACES (Just a few quick thoughts before moving on to subclasses)

  • Dreamsight shifter shifting: Advantage on Wis SAVES is STRONG. Even if it's just per rest, it's still STRONG. That is all.
  • Truedive shifter's spell: How do you cast spells with Str/Dex? (I'd just make the spellcasting ability Con, that seems like the easiest option)
  • Psiforged: No complaints, just the fact that I do love psionics when it's done well (Which it is here) so the thought of being a crystal infused golem is pretty fantastic.
  • Tactician: Again, no complaints, I just imagined a tactician war mage with a +13 initiative bonus.


Path of the implacable Juggernaut

  • Barbarians already have advantage on Str checks/saves while raging (Transforming Rage)
  • Relentless Rage is already a Barbarian feature, maybe rename it to something like Healing Factor? (Driving home the theme of a mutated barbarian)
  • Swift Retribution is a better version of the berserker capstone. Final Thoughts: It's a solid path, but the feature names don't really evoke the idea of a barbarian that's been experimented on. When I hear "Path of the Implacable Juggernaut" my first thought is not "oh, thats the Frankenstien Barbarian".

College of Intrigue

  • This looks like the college of disquiet. This looks a lot like the college of disquiet.
  • Assess and exploit. It's a feature.
  • Implied threat. It's a feature, although one that doesn't really evoke it's name.
  • Dangerous Secrets. Again it's a feature I dunno, maybe it's just me but this just feels... lackluster. Uninteresting. With all due respect, it just doesn't feel too different from college of Whispers. I guess what i'm trying to say is that (at least to me) it doesn't really fill a niche that isn't already filled.

Silver Flame Exrocist

  • It's Strong. STRONG. very strong.
  • I'd watch warding strike.
  • Boy howdy is it strong.
  • against certain things. BUT YEAH otherwise its a really interesting subclass, I like it.

Circle of the Eclipse

  • On the Eclipse Druid Quirks table, instead of race I think that should say Quirk?
  • Fang and claw: Very nitpicky, it should probably be "attack and damage rolls" instead of "attack rolls and damage bonus" again very nitpicky
  • Shifting Action: Way, way to many temporary hit points. A level 1 spell doesn't give that many, and it's a spell! I'd change it to AT MOST half your druid level + wis mod. Charging elk is kinda not good, why is a spellcaster trying to get into melee. Eagle Wing Leap is REALLY GOOD. Harrying wolf is fine. Sinews of the bear is fine, but not really great. Ok, so really any of the options that require a str based melee attack really aren't gonna be used because nobody is gonna be using strength as a druid. Ok. So this subclass wants to be melee druid. But the problem is is that all of it's things require strength. I think perhaps modeling this subclass to look more like the bladesinger might be a good option.

Fighting Styles. Breach fighter is a worse version of a feat. Grappling is not good, and no fighter is gonna be making unarmed strikes. Harrying is STRONG (Strong enough to be it's own class feature, requiring a saving throw). Large scale warfare is fine, but doesn't really fit the name (duck and cover might be better). Mobility is STRONG. Mounted is Fine.

Beast Rider So here's the problem. PHB beast master is bad. That is all.

Way of Vanished Dreams

  • Wisdom is your spellcasting ability for these spells.
  • Spells are overpriced, they should probably be 1 ki each per spell level.

Oath of the Citadel

  • Paladins don't get a subclass feature that isn't channel divinity at level 3
  • Wait, this is just the oath of inquisition

Corsair It's the hunter, but hyperfocused on favored enemy and it gets an additional fighting style for some reason.

Tomb Robber What.

Daughters of Sora Kell is Fine, as are Alchemical Savant and Sky Mage. It has some unique ideas, but there are some serious balancing concerns.

[2 of 5 Stars!]
Eberron Archetypes: Heroes of the Five Nations
Publisher: Dungeon Masters Guild
by Ian A. [Verified Purchaser]
Date Added: 08/10/2018 01:22:16

The races are generally balanced and easy to use.

I like the additional fightning style options.

The caster based subclasses are incredibly feature bloated. The bard college could take a small hit in power, but generally fine. The cleric domain has far too much complexity for ease of play, a player will have to constantly reference the entry for each ability upon use. The druid circle as a lot of choices to make, but no where near as operationally complex as the cleric domain.

[3 of 5 Stars!]
Eberron Archetypes: Heroes of the Five Nations
Publisher: Dungeon Masters Guild
by Timothy H. [Verified Purchaser]
Date Added: 08/09/2018 03:47:03

I always expect high production value and solid work from this author and this book is does not disappoint, backed to the brim with great Eberron source material and creative ideas. Highly recommend anyone considering running an Eberron game, or just looking to break from the traditional Fantasy mold to give it a look through. So many flavorful subclasses to spark the imagination.

[5 of 5 Stars!]
Eberron Archetypes: Heroes of the Five Nations
Publisher: Dungeon Masters Guild
by David G. [Verified Purchaser]
Date Added: 08/04/2018 22:33:37

Well worth the purchase price. A lot of great content that adds to the feel of Eberron, especially with some of the subclasses and races. Makes me even more excited for 5E Eberron!

[5 of 5 Stars!]
Eberron Archetypes: Heroes of the Five Nations
Publisher: Dungeon Masters Guild
by Heath H. [Verified Purchaser]
Date Added: 08/04/2018 17:55:22

I fell in love with Eberron right after it was released in 2002. The noir/punk feel of the setting stood out and grabbed my attention after years of running Forgotten Realms, Dragonlance and Ravenloft.

The archetypes and racial feats in Eberron Archetypes: Heroes of the Five Nations are a fantastic addition to your Eberron campaign. They bring the tragedy and terror of the Last War, the edgy noir and fun of the setting to your gaming table.

This product is an absolute steal at 7.95. I can't wait to introduce my players to some Path of the Implacable Juggernaut Barbarians, much to their dismay!

[5 of 5 Stars!]
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