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Wayfinder's Guide to Eberron (5e) $19.99
Average Rating:4.6 / 5
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Wayfinder\'s Guide to Eberron (5e)
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Wayfinder's Guide to Eberron (5e)
Publisher: Wizards of the Coast
by A. G. [Verified Purchaser]
Date Added: 07/26/2018 14:49:03

I was going to write a review now that I've read the entire thing (and revisited a few sections more than once) but reading Nausicaä H. and Dave D.'s reviews I realize they pretty much said everything I would've wanted to say and more!



Rating:
[4 of 5 Stars!]
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Wayfinder's Guide to Eberron (5e)
Publisher: Wizards of the Coast
by Dave D. [Verified Purchaser]
Date Added: 07/25/2018 08:06:56

Eberron is an alternate Dungeons and Dragons setting, introduced in 3e and also officially supported in 4e, which is distinguished by the ubiquity of low-level magic, and its integration into everyday life, mainly via tangible objects: trains powered by magical electricity, lanterns powered by magical fire, etc. There's more to it than that, but I'm not going to describe the setting in exhaustive detail in this review.

This document is intended to give players and DMs what they need to start running campaigns and adventures set in the Eberron world. It's a good first step, but it's by no means complete yet. I acknowledge that this is a living document, wich will be getting free updates, but this review looks at what you get on day one.

There's a brief overview of Eberron's history, geography, and culture for the benefit of people who are new to Eberron. There's just enough background to give players some context as to how they might want to create and play their character. The document goes into a bit more detail on the city of Sharn, and has numerous random tables for suggested plot hooks. The document emphasizes that Eberron's setting is meant to support the kinds of stories that dominated the pulp magazines in the 1920s and 1930s: swashbuckling high adventure, and hard-boiled noir.

In addition to background material, the book contains hard rules for Eberron's four distinctive races (Warforged, Shifter, Kalashtar, and Changeling) as well as rules for Dragonmarks and some additional magic items. This material all seems pretty good; the four races all have distinctive abilities and stories. Some of the racial abilities (especially the Warforged's integrated armor) seem a little overpowered right now, so I expect that community feedback will sand those down a bit.

It's notable that there are no new classes or class options in this document. The Artificer is the most obvious omission, considering its import to the setting as a whole. I believe it will be added in the coming weeks or months, but it's not here yet.

In summary, you're getting a LOT of Eberron right now in this book, but you're not getting absolutely everything. But, on the balance, I think it is definitely worth it to pick it up now.



Rating:
[4 of 5 Stars!]
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Wayfinder's Guide to Eberron (5e)
Publisher: Wizards of the Coast
by Mr S. L. [Verified Purchaser]
Date Added: 07/25/2018 05:59:40

TLDR: It's a work in progress, and if that doesn't suit you, stay clear. For the KS generation, this is a great wip initial document.

As others have said, this is to complement and help transition content/setting from previous editions in to 5e, not to give comprehensive info on the setting. It is also not AL legal (at this time of review) and considered playtest material, so that might turn some people off this product.

I really love the integration of the dragonmarks, its very clever to make it subraces, and the bonuses seem relevant at all levels. I could personally have done without the copy/paste of the backgrounds from the PHB as they are unnessery, but hoping they are placeholders for future goodness.

My biggest concern when flicking through this was the missing artificer, but again rumours say that it will make an apearance later.

The new races are identical to the UA article races of Eberron, so if you cant afford to reward authors, or dont want to support this forray in to licensed WOTC PDFs, and only want the crunch you can probably skip it at this point in time.

Ive backed a lot of RPGs on Kickstarter, and this looks exactly like the nearly completed first draft of the rules you often get. A bit more content and a fine polish that comes from contact with the public is exactly what this needs. Im looking forward to seeing what this can become.



Rating:
[4 of 5 Stars!]
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Wayfinder's Guide to Eberron (5e)
Publisher: Wizards of the Coast
by Christopher B. [Verified Purchaser]
Date Added: 07/24/2018 10:34:34

This is an awesome "1000 feet up viewpoint" product to create baseline Eberron games for 5e.

I loved the exotic races, the Dragonmarked feats, and seeing so much of the artwork from previous editions make it into the book.

Appendix A is a must-have for players who haven't encountered Eberron before. The other Appendices are a nice touch.



Rating:
[5 of 5 Stars!]
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Wayfinder's Guide to Eberron (5e)
Publisher: Wizards of the Coast
by Makis K. [Verified Purchaser]
Date Added: 07/24/2018 10:02:49

So happy to see that Keith Baker is working again on eberron. I love the way this pdf is written and i am willing to try it with my players. I love the approach on dragonmarks and magewrights because they are designed in the unique way that puts in the right eberron tone. I do not mind if some of these are unbalanced. For me dragonmarks are more about storytelling than breaking the game. As always it is in the power of the dm to bring balance and give feedback. Finally i adore the way eberron expands your imagination and helps both player and dm to create colourful characters and memorable adventures. I am 100% sure that all the wayfinder's guide will finds each way to the official stardom of the 5th edition. Great Job Keith, as a long time fan of your setting i feel blessed that you are back.



Rating:
[5 of 5 Stars!]
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Wayfinder's Guide to Eberron (5e)
Publisher: Wizards of the Coast
by Felipe Z. [Verified Purchaser]
Date Added: 07/24/2018 09:37:29

I really liked the way it turned out.

I own all books from the other editions, so wasting pages on stuff I already knew wouldn't offer me much, this new approach is very useful and interesting.

Minmaxing and power gaming notes aside, I really liked the way the dragonmarks got integrated into de current system (except for Aberrant dragonmarks, which still needs a bit of finetuning), and the 4 races all look very flavorful, well written, and rounded up.

Waiting for the artificer and some monsters (the daelkyr in particular).



Rating:
[5 of 5 Stars!]
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Wayfinder's Guide to Eberron (5e)
Publisher: Wizards of the Coast
by Nausicaä H. [Verified Purchaser]
Date Added: 07/23/2018 20:29:10

WHAT I LIKE ABOUT THIS:

  • It provides information on how to use preexisting Eberron lore to run fun games and create new character concepts. "How to use this material" sections are something that I tend to support in general, as a design philosophy.
  • Also, I'm super excited to play a dippy Ghallanda socialite who blundered her way into a pact with an Archfey at one of ... those parties.
  • The idea of dragonmarks as a subrace/race variant feature. It makes dragonmarks one of those "significant choices", and follows the idea of subraces in Eberron being a matter of aptitude as opposed to genetics -- for example, elves in non-Eberron worlds can follow the narrative role of "rangerlike" or "wizardlike". The Mark of Shadow's existence gives elves a third narrative role in Eberron, "entertainer whom it is absolutely ridiculous to believe is a spy, I'll call the Watch for your impertinence!". Making dragonmarks a racial trait is a good expansion of what a "subrace" represents.
  • The Eberron-endemic races have new and ... interesting to say the least ... takes on their mechanical abilities. I really like changelings, and the envoy warforged model.

WHAT I DISLIKE ABOUT THIS:

  • Some of the mechanics are overpowered, or might be so -- there's some iffy dragonmark abilities, and I felt the traits were a little too free with Expertise, along with the far more obviously questionable warforged armor and Revenant Blade feat.
  • The fact that the only shifter with a natural attack is longtooth is somewhat disappointing, given my fond memories of my razorclaw scout pulling out her claws to the terror of everyone at the bar. Even a respin on the longtooth mechanics would have been nice.
  • There's no clear way to provide feedback on nonfunctional mechanics outside of reviews/discussion. I'm assuming there'll be a survey to follow up after the Unearthed Arcana on the Eberron races, but that's not clear from the product description.
  • I feel like this product would have been better served by waiting for the new artificer to be finished, rather than leaving with an Unearthed Arcana artificer that many have found mechanically disappointing and/or tonally inappropriate for Eberron. I have similar feelings about the lack of goblinoid and orc PC races that fit the Eberron lore, and the lack of a gnoll PC race entirely.
  • Minor thing, but I'll bring it up anyways -- the lore given on kalashtar gender directly contradicts one of the things I liked best about them in 3.5. In 3.5, the quori spirit was tied directly to the host's gender, even when the host might have been assigned the wrong one; as a trans woman, I found that, while it wasn't representation, it was a very useful metaphor. The idea that the quori spirit differs can also produce good stories, but I personally liked the idea that the quori spirit would always ultimately validate the mortal's gender identity.

WOULD I STILL RECOMMEND THIS?

  • Khyber yes.
  • Updates are free.
  • Again, tons of information on how to tell good stories in Eberron. I list more dislikes because they're more specific. "Good game products are all alike; every bad game product is bad in its own way," as Tolstoy definitely said.
  • Demonstrating interest in Eberron now is how we make a better final vision.


Rating:
[4 of 5 Stars!]
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Wayfinder's Guide to Eberron (5e)
Publisher: Wizards of the Coast
by Gonzalo C. [Verified Purchaser]
Date Added: 07/23/2018 17:51:05

As a big Eberron fan, I'll start saying that there is no way a new product would disappoint me. That being said, I just learnd from Mike Mearls via Twitter that, as playtest material, this will be updated as it is corrected and enhanced, so now I see it as a one-payment subscription into Eberron's 5e playtest.

I'll be waiting for the definitive Artificer class, but in the meantime my party will have lots of fun trying the new races. I also think that Keith Baker and Ruty Rutenberg show a lot of creativity trying the dragonmarks as sub-races and including Eldritch machines in the Magic Items chapter.

Best thing, though: thius book comes with the announcement that Eberron is now free to create content and publish here, so I expect tons of new content from these great authors.



Rating:
[5 of 5 Stars!]
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Wayfinder's Guide to Eberron (5e)
Publisher: Wizards of the Coast
by Amer A. [Verified Purchaser]
Date Added: 07/23/2018 16:33:51

Could've been prettier aesthetically, and still needs to be proof-read for many small issues that make it look very unprofessional. Some balance issues are weirdly very apparent, like the Revenant Blade. Weilding a double scimitar with the revenant blade feat gives you the benefit of the Dual Weilder feat AND the Two Weapon Fighting fighting style, and does more damage than weilding two d8 weapons.

Otherwise a very nice book with really interesting mechanics and nicer fluff. in a few editions I reckon this could be worth 5 stars



Rating:
[4 of 5 Stars!]
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Wayfinder's Guide to Eberron (5e)
Publisher: Wizards of the Coast
by Joshua W. [Verified Purchaser]
Date Added: 07/23/2018 15:10:10

This is half finished and un balanced nonsense which we are being chargeds £20 nonsense. Ravena should get the crummy PDF nonsense while this should get the offical PDF. Ebberon deserves better than this rubbish. Do not use these races or the dragon mark feats. I didn't think it was possible for a book to have less than SCAG level content in it. Shame!



Rating:
[1 of 5 Stars!]
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Wayfinder's Guide to Eberron (5e)
Publisher: Wizards of the Coast
by Phillip B. [Verified Purchaser]
Date Added: 07/23/2018 14:54:55

Already been viewing through this as I run multiple campaigns in Eberron and been a long time fan. This is an excellent resource, and I love that it is Keith's take on the 5E conversion of Eberron. I love that he did nto write this a sourcebook but as a "if you have a character like X this is what you should think about how you would see the world." That is an awesome perspective and take on the setting. The additional charts that it offers for backgrounds, classes, racea and characters in general are top notch.

If you don't play D&D in Eberron check it out and give it a try. This is definitely worth it.



Rating:
[5 of 5 Stars!]
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