Dungeon Masters Guild
Browse Categories











Back
Other comments left by this customer:
You must be logged in to rate this
Adaptable NPCs: Eberron
Publisher: Dungeon Masters Guild
by Shane Y. [Verified Purchaser]
Date Added: 08/29/2019 10:20:16

Having made good use of the excellent Adaptable NPCs supplement in the past, I was looking forward to utilising this supplement and seeing what interesting statblocks and adventure hooks would be included. Unfortunately, I was left dissapointed by a product which touted itself as providing information and characters for a setting it grossly misunderstands.

Unlike the previous Adaptable NPC, this book is not setting agnostic. Instead, the book presents itself as containing statblocks for use in the Eberron setting, a dungeon-punk setting which heavily utilises thematic elements of pulp action and film noir. Those elements which make Eberron a unique setting are all but absent in this book, which reads like it was written for a vastly different steampunk or science-fiction setting.

This lack of knowledge about the setting begins on the front page, with the book stating that it provides a host of NPCs to populate their steampunk worlds, following that with numerous statblocks equipped with a wide variety of firearms, Warforged being presented in different statblocks as menial servitors or bearing vadalis dragonmarks. A number NPCs present themselves as being aligned to some entity within Mechanus, a plane which does not even exist within Eberron's cosmology.

Even the naming scheme of many of the NPCs breaks from the conventions set by the setting's many official supplements in the past. Terminology which would be better suited for a sci-fi setting such as 'Medical Artificial Intelligence' find themselves accompanying some traditional names like the Ghaash'Kala and the Deneith Sentinel. Even those are not faithfully representative however, with elements resembling powered armour finding their way into the Deneith Sentinel.

The art within the supplement is solid and bears a consistent art style, however it is once again at odds with the setting the supplement proclaims to represent. With pieces of artwork which would look excellent on the pages of a far-future post-apocalyptic setting or a space western rather than an early industrial era fantasy noir setting. Many of the characters are portrayed carrying ammo packs which look more appropriate for modern or near-future firearms and some have signal dishes and electronic communication equipment on their person or attached to them. Even less appropriate are the vehicles, with a variety of science-fiction walkers and armoured vehicles making an appearance.

Had this book not been presented as an Eberron supplement, I would state that the content within is well suited for a sci-fi campaign and is reasonably well handled. It is by no means a bad product, meeting the consistent production values in both artwork and balanced statblocks that we have seen from the previous Adaptable NPC supplement. However at the end of the day, I cannot recommend this supplement to anyone looking for something representative of Eberron, let alone as a source for characters and NPCs to use in that setting.



Rating:
[2 of 5 Stars!]
Adaptable NPCs: Eberron
Click to show product description

Add to Dungeon Masters Guild Order

CCC‐RPSG‐01 Ooze There
Publisher: Dungeon Masters Guild
by Shane Y. [Verified Purchaser]
Date Added: 06/28/2018 12:43:47

Ooze There is an excellently written compact dungeon crawl with an attention to detail not normally seen in CCCs. The encounters in this mod are very well designed, featuring oozes of all sorts and interesting environmental effects. While the initial hook may feel dry, the module begins in medias res, giving players clear clues on how to proceed. The final fight in this module features a high level spellcaster who can easily wipe a party if played to her full potential, however players are not expected to defeat her and a number of ways to solve the encounter are presented. The item at the end is well worth the challenge faced by the players as well.



Rating:
[5 of 5 Stars!]
CCC‐RPSG‐01 Ooze There
Click to show product description

Add to Dungeon Masters Guild Order

DDEX03-13 Writhing in the Dark (5e)
Publisher: Wizards of the Coast
by Shane Y. [Verified Purchaser]
Date Added: 03/22/2018 11:54:44

Writhing in the dark is a flavourful module which primarily consists of a medium sized puzzle dungeon. Compacted within a 4 room dungeon with a final encounter which can easily lead to a TPK, Writhing's main weakness is the simplicity of it's overarching puzzle. What initially seems like an intricate easter egg hunt is solved by completing a single puzzle style mini-game which provided all the items needed to open the final area and face the boss.



Rating:
[4 of 5 Stars!]
DDEX03-13 Writhing in the Dark (5e)
Click to show product description

Add to Dungeon Masters Guild Order

DDEX2-10 Cloaks and Shadows (5e)
Publisher: Wizards of the Coast
by Shane Y. [Verified Purchaser]
Date Added: 03/22/2018 11:50:58

Cloaks and Shadows is one of my favourite modules. It is investigation heavy, though there are more than enough clues to lead you to the end with ease. The vast majority of fights (all but 2) can be circumvented with clever roleplaying and the module actively encourages you to avoid combat and keep a low profile. The boss of the module is particularly fun, using a trick to cover his tracks which inspired many of my players to imitate him.



Rating:
[5 of 5 Stars!]
DDEX2-10 Cloaks and Shadows (5e)
Click to show product description

Add to Dungeon Masters Guild Order

DDEX3-07 Herald of the Moon (5e)
Publisher: Wizards of the Coast
by Shane Y. [Verified Purchaser]
Date Added: 03/22/2018 11:47:43

Herald of the Moon is an excellent adventure, giving the rangers of your party their time to shine. It has a wonderful set-piece boss battle with a spectral archer in a treetop cathedral though the location depicted in chapter 4 feels somewhat wasted, with most of it being empty rooms with little to interact with.



Rating:
[5 of 5 Stars!]
DDEX3-07 Herald of the Moon (5e)
Click to show product description

Add to Dungeon Masters Guild Order

DDEX3-02 Shackles of Blood (5e)
Publisher: Wizards of the Coast
by Shane Y. [Verified Purchaser]
Date Added: 12/29/2017 10:59:00

Not the easiest module to run, you will need to railroad your players into getting captured and if you have some above APL with a suite of spells at their disposal it isn't too difficult for them to escape the ambush. The combats are tough, challenging and outside of the initial ambush are fun. The descriptions of Hilsfar and the Red Plumes are well done and by the end of the adventure your party should bear a significant amount of ill will towards the antagonist factions involved.



Rating:
[4 of 5 Stars!]
DDEX3-02 Shackles of Blood (5e)
Click to show product description

Add to Dungeon Masters Guild Order

Displaying 1 to 6 (of 6 reviews) Result Pages:  1 
Back
0 items