Everyone loves a pirate module, and this one really delivers!
My two main antagonists are really interesting, both in terms of their story and in terms of their combat: They are non-standard statblocks that are a bit more PC-like than the majority, but the features that they get makes them fun to run and also manages to reflavour a couple of warlocks as gun-toting buccaneers instead. This module also manages to fit a good amount of roleplay in, whereby players interactions at the start with NPCs will help shape how the rest of the adventure plays out (but not in an overly complicated way to keep track of as a DM).
I'd definitely recommend this module, and one of my players has said it's literally their favourite D&D game they played.
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