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Druid Circle: Circle of the Abyss

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Average Rating:4.5 / 5
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Druid Circle: Circle of the Abyss
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Druid Circle: Circle of the Abyss
Publisher: Dungeon Masters Guild
by Patrick T. [Verified Purchaser]
Date Added: 03/16/2018 16:17:55

Super fun build for a druid with some awesome abilities!

I hesitate to show this to my players though, as I think they will all want to multiclass and overwhelm enemies with demons.



Rating:
[5 of 5 Stars!]
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Druid Circle: Circle of the Abyss
Publisher: Dungeon Masters Guild
by Kirsten G. [Verified Purchaser]
Date Added: 03/10/2018 20:18:43

The Circle of the Abyss subclass here is a very interesting and unique one. Although I have not had any opportunity to playtest it yet, at first glance everything seems well-balanced. Each of the abilities are fun and different, and I think could supply some interesting narrative moments in a game. I am particularly interested in the Demonic Wild Shape ability. The different circle spells within the subclass provide some nice variety, and I really appreciate that the author has included the XGE spells within the document for ease of access. Overall, I think this is a unique and clever subclass for druids, and I would recommend this to any DM or player who might be looking for something a little different to put in their games concerning druids, particularly if you want a darker or edgier concept. I am definitely looking forward to playtesting this!



Rating:
[5 of 5 Stars!]
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Druid Circle: Circle of the Abyss
Publisher: Dungeon Masters Guild
by Travis L. [Verified Purchaser]
Date Added: 03/04/2018 02:13:29

A well-thought out subclass with a solid eye towards maintaining game balance while introducing some unique and very cool abilities. A very cool addition to an OOtA/Post-OOtA campaign.

Well worth the suggested price. HIGHLY RECOMMENDED!



Rating:
[5 of 5 Stars!]
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Druid Circle: Circle of the Abyss
Publisher: Dungeon Masters Guild
by Tanith C. [Verified Purchaser]
Date Added: 03/02/2018 22:39:00

While I haven't been able to sit down and play this subclass yet, I'm very intrigued by what I've read. Despite not having played an actual tabletop D&D game, I genuinely enjoy reading up on all of the lore and basically studying the game quite a bit. I love the fact that this brings an opportunity to play a truly DARK Druid, without having the character be 2D and just 'ooh I'm a bad guy'. This opens up many story possibilities and the author hasn't shirked responsibility on fine character details. I genuinely love Druid class, but I've been looking for a good dark druid sub-class that didn't feel bland, and Dyer has provided.



Rating:
[5 of 5 Stars!]
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Druid Circle: Circle of the Abyss
Publisher: Dungeon Masters Guild
by Stephanie A. [Verified Purchaser]
Date Added: 02/27/2018 07:29:04

I've always been a little more interested in the narrative part of DnD, so that's what I'll focus on here: I like to create characters that are a little dark, a little contrary, a little off, and generally rely more on stabbing than on magical shennanigans. I've never played a druid, never wanted to play a druid, and would have laughed at you if you told me I should play a druid.

Until now.

Dyer has done the impossible and made me want to play a druid.

So I have not played this yet, but from right off the bat, the character description of a demonically corrupted druid, paranoid and untrusting, coming together with other Abyssal druids only when necessary compared the the traditional "druid circle" had me hooked, and I've only gotten more excited to play this circle there. Thematically, this build feels very solid - from the concept of stealing the life force from slain enemies with "Destructive Recovery" to the spell options based on the layer of the abyss that is the source of your corruption. And let's be honest...taking the form of a demon instead of a beast for Wild Shape is just plain cool.

I'm really looking forward to trying this out in a future game. Thanks for creating such a cool concept (and changing my opinion on druids!)



Rating:
[5 of 5 Stars!]
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Druid Circle: Circle of the Abyss
Publisher: Dungeon Masters Guild
by Carol F. [Verified Purchaser]
Date Added: 02/26/2018 19:59:21

I haven't played this druidic circle yet, but so far i'm really happy with what i've read! This opens up a lot of narrative possibilities and brings a corrupted flare to the traditional druid. The spell selection is pretty great and I really like how thematicaly appropriate they are! From a player standpoint, definitely worth it. Really looking forward to give this circle a try in a future game to see how it plays! ;)



Rating:
[5 of 5 Stars!]
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Druid Circle: Circle of the Abyss
Publisher: Dungeon Masters Guild
by Josh d. V. [Verified Purchaser]
Date Added: 02/25/2018 21:02:37

Circle of the Abyss Druids is a solid sub-class that merits praise for al the potential backstory and role-playing opportunity it provides for the player that chooses it. While It may initially seem better suited to an NPC or BBEG (and it is) it can make for layered approaches to character development for a PC.

Why is the PC an Abyssal Druid? Was this a conscious choice or request as a member of a demonic cult or was this corruption forced upon them after an encounter with demon?

Let's get into the mechanics.

2nd level grants you Abyssal as a Bonus language. While it grants that you can speak and write (and I assume read) I would almost argue that if this was an unwilling transformation, simply speaking Abyssal would suffice.

2nd level also grants Destructive Recovery: Dropping an enemy to 0 hp with spell attack allows you to recover spell slots equal to half your Druid level (rounded down). This is a nice mechanic that could use some more flavor text, though that is also nicely left up to the player. Personally I like the thought of syphoning off some of the life essence of the dead creature. (Were these devils I'd say they collect a bit of soul for themselves).

Circle Spells at 3rd,5th, 7th and 9th levels: You select a layer of the Abyss (tied to a particular DemonLord and are granted select spells. I think the spell selections fit the layers and demonlords thematically over all and this goes a long way towards supporting both the corrupted by and demonic cult origin stories.

I'm not 100% behind the Summon Demon spells included in here. They make sense but I think there could be a better place to put them in the subclass. More below.

Demonic Infusion (6th Level): Ability to use wildshape to become a demon while still following the Wildshape parameters. This means that at 6th level you could wildshape into a Dretch or Manes and at 8th into a Quasit.

While this sounds thematically in line I'm not sure how beneficial it will be. Manes grants DArkvision, some immunities to damages and conditions (as noted in the previous review and response) but only for 9 hp at AC 9. 20 speed and no special movement and no communication ability it's not much of a utility shape.

Dretch is marginally better: Less immunities Abyssal (plus telepathy if the other creature speaks Abyssal), 11 AC and 18 hp and the 1/day fetid cloud.

Quasit at 8th level: More Resistances, Immunity to Poison and Poisoned only, Magic Resistance (very nice) Invisibility at will, Scare 1/day. The Quasit also has Shapechange into minor beast forms (bat, centipede and toad) as an action. This feels like cheating to me. Wildshaping into a creature that can change shape at will (albeit between three minor) utility forms..kind of feels like wishing for more wishes. Even Robin Williams wouldn't let you do that! And he was a super nice guy. Granted I don't think those forms will break the bank at 8th level but it feels off.

More below.

Demonic Wildshape (10th level): Burn both wildshapes to take the form of a CR 6 or less demon. This is on par with the Moon Druid ability to take an Elemental form. The demon forms Shadow Demon (CR4), Balgura (CR5) and Vrock and Chasme (CR6) all offer some Resistances, Immunities and special attacks. Nothing terribly gamebreaking. The only hitch I see is the Balgura has four spells it can cast innately. This violates the Druid prohibition on casting spells while Wildshaping until 18th level. I would argue to prohibit the spell use until 18th level and you fall in line with online rulings re:wildshaped spells (such as while an elemental).

Eyes of the DemonLord (14th):True Seeing 1/day for free. Not too shabby. It will be very useful when it is useful but otherwise not going to hurt the game at all.

Suggestions I would make or implement in my home game:

Demonic Infusion: Drop the ability and use that name to describe the PC in general once they take this sub-class. Beasts they wildshape into don't look right, smell of brimstone etc. People are uneasy around them and the spells they cast are polluted, or harm the environment in some small way when cast.

Circle Spells: Summon Lesser Demon and Sumon Greater Demon- I'd pull these out of all the spell lists and replace them appropriately.

In light of the above changes I'd suggest a 6th level ability Hordes of the Abyss.

One of the most frustrating features of demons is their ability to summon allies. Consider this for the Circle of the Abyss druids. Grant them the ability to drop a spell slot in order for a chance to summon demons. It can mimic (but not imitate) the demon summoning tables. I'd argue they need lesser chances of succeeding than the demons themselves. Grant them 5% per spell slot dropped (5% for 1st (10% for 2nd etc up to 45% for a 9th level spell). This puts them just below what a Balor's odds wit the highest spell slot available. This would be particularly nasty overemployed so perhaps a use per long rest like say, 3/long rest. Needs refinement but it's a thought.

Overall, I really like this sub-class. Lots of opportunity to build a compelling story for a PC or NPC, nice abilities that fit really well into the mold created by said character building with just a few elements that feel off (and I full acknowledge that's likely just me).

I'm looking forward to putting this into play in my home group and surprising them with a unique character that will surprise them in many different ways.



Rating:
[4 of 5 Stars!]
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Creator Reply:
More flavor in some of the abilities id definately something id be happy to include in the future, or better yet, probably a sidebar talking about because, lets be real, alot of flavor is gonna change depending on which layer of the abyss youve bonded too. Im keeping an eye on the Low level demon wildshapes, but so far i feel the additional benefits (resistances, immunities, telepathy, fetid cloud) and all the myriad of quasit abilities provide at LEAST as much of utility as "your claws are considered magical for bypassing resistance" I'm definately going to keep an eye on the quasit, but since it shares the same (small) health pool regardless of form, i disagree that it feels cheating, it does however, feel flexible enough that i feel it a healthy boon for this level of benefit. I actually will need to clarify some things on the magic front with Demonic Wildshape, while i dont disagree i should remove the casting entirely. I should make a few things about it clear. I dont think its a problem that they retain the innate spellcasting of a Barlgura when doing so, i should clarify that the Barlgura (or any demonic form with innate spellcasting) cannot cast druid spells until level 18. I actually had been considering dropping in an optional rule thatll tie more to the flavor of the magic being corrupted, as well as talking a little bit more about the corruption upon the body and abilities themselves, so keep an eye out for that! before settling on how i did it, i spent alot of time considering the 6th level ability, and alot of that didn't feel good, for a few reasons, ill detail following, and so actually was quite happy when i found the summon demon spells in Xanathars. a druid can be an exceptional summoner that is absolutely true, and if you want to focus on summoning you'll probably go circle of the shepard (if you are a normal non corrupted druid ofc) however, one can be an incredibly powerful, and accomplished druid, having never summoned a single thing. I dont like the idea of this class having a level of tier so specifically tied to something that someone may never use because it isnt at all what they wanted, or be passed over. I feel like that would be a massive step backwards for the class, making it much more narrow and less attractive to a wide variety of play style (and druids are and should, if nothing else exceptionally versatile) which is why i eventually tossed out the idea of a conjuration specific feature, its just way way too limiting and can detract from fun at many tables. I really appreciate the feedback youve provided, and am very happy to have your review, even if i dont 100% agree, i have been known (rarely ofc :P) to be wrong, and i definately will keep all of this in mind, and maintain vigilance to see if their is reoccurring themes in what people are saying, because in the end this is a product i want well recieved by the community at large, not just be me or any one or two other people :) This and other feedback have been instrumental in inspiring ideas and realizations about other aspects of this document, though, and an update will be forthcoming with some additional class flavor, some suggestions, variations, some random roll tables available ("Signs of Corruption" and an updated "Treasured Items"), I also am planning to include a handful of NPC Circle of the Abyss druids around a wide range of CRs and information on them that will allow them to be used both in and out of combat. I have an inkling on some other ideas to more full round this out even more, but i dont wanna promise too much too fast! Also, if you have anything up on DMsGuild, please feel free to toss me a link, id love to provide feedback and ratings in return <3
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Druid Circle: Circle of the Abyss
Publisher: Dungeon Masters Guild
by Frank L. [Verified Purchaser]
Date Added: 02/24/2018 13:31:03

This is an initial review of the Druid Circle: Circle of the Abyss with no play testing experience.

Thematically, I like the idea of a corrupted druid. I believe this theme can provide an interesting experience for a druid PC to role play and can be woven easily into a module like Out of the Abyss. I also appreciate the thought that was put into the specific abyss level designations.

Structurally, this sub-class is built like a combination of the Circle of the Land and Circle of the Moon. From the Circle of the Land druid we find a spell slot regeneration ability (Destructive Recovery at 2nd level, which requires an entity to be brought to 0 to activate) as well as thematic spell additions specific to player choice.

Starting at 6th level, the Circle of the Abyss begins to take from the Circle of the Moon with Demonic Infusion, which provides basic demonic form options, and at 10th level with Demonic Wild Shape, which provides upgraded demonic forms at the cost of multiple Wild Shapes.

The final ability, Eyes of the Demon Lord, arrives at 14th level and seems to be the most restrictive of the Circle of the Abyss’ options with True Seeing provided at no spell slot or component costs but only once per long rest.

All in all, I like the thematic elements of the Circle, but I worry about the lack of utility in the 6th level offering and the restrictive nature of the sub-class capstone. The 6th level ability Demonic Infusion seems to offer little in the way of utility when compared to its counter parts. At 6th level in other circles you are provided with force multipliers (Circle of the Shepard’s Mighty Summoner) or thematic utility (Circle of the Land’s Land’s Stride). Regarding the 14th level capstone, Eyes of the Demon Lord, when compared to other sub classes comes off as too limiting. This ability compares more to the Circle of the Moon’s Thousand Forms as a more non-combat ability than it does capstones like Circle of the Shepard’s Faithful Summons or the Circle of the Dream’s Walker in Dreams (which is debatable).

These are minor issues which take nothing away from the design and thematic feel of the Circle of the Abyss sub-class and an excellent option for Druid players looking for a different direction for their new character.



Rating:
[4 of 5 Stars!]
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Creator Reply:
Hey! Thank you so much for taking the time to rate and review my Druidic Circle here! I appreciate the time and thought that went into this review thoroughly! I try to promote reviews and ratings on DMsGuild as much as I can because its something so often ignore by most! I can certainly see where some of your critiques on both Demonic Infusion and Eyes of the Demonlord come from, i have some thoughts on your thoughts, and the design in general to voice in that regards! - Demonic Infusion: It does no provide the utility in the same way as the Druid of Land or Druid of Dreams does, but i feel it does provide utility more than the Druid of the Moon or Shepard does, and I will explain why: By sixth level you can use your wild shape to turn into a Manes or Dretch...okay you wouldnt want to turn into a manes, anymore than you would any other CR 1/8 beast at that point, without specific story purposes to do so, so lets look at the Dretch, turning into the Dretch as opposed to a beast at level 6 would provide you.. decent AC and okay damage, something easily matched by another beast. But it also grants you a boatload of resistances (cold, fire lighting) immunity (poison damage and condition) and the telepathy with anyone that speaks abbyssal (and darkvision if you didnt already have it), by level 8 you can turn into a quasit (now that you can turn into creature CR 1 or less with Wild Shape as per the feature), a Quasit grants you a boatload of resistances (and poison immunity), including slashing, piercing and bashing, increased darkvision, shapechange into bat, centipede or toad (granting it fly, climb and swim speed respectively and the ability to shift between them while in your quasit wildshape), magic resistance, a 1/day fear affect and at will invisibility. To be honest i toyed around with whether i was giving level 6 TOO much utility, but decided in the end both the requirement to shapeshift into a demon (something most people not of evil alignment would take issue with) and the fact that the more utility you get the lower your survivability is in terms of HP/AC i thought it was okay. - Eyes of the Demonlord. I have considered a few spells for this. In general, it seems to be a druids 14th level spell is either a 1st or 2nd level spell that can be used at will, or a higher level spell once per day. though most of of those provide some benefits they are also limited in use (the higher level summon only happens when you drop to 0 hp, the choice of spells for Circle of Dreams can be used when completing a short rest)... i also just realized that I completely (should read the damned spells) and realized true seeing does not grant truesight. so yes, i 100% agree with you and will either change that to be you gain Truesight 120 for one hour, or look into a different spell option. lol. So in short: Ill keep my eye on DEMONIC INFUSION and how people feel about it, but im not ready to change it (see above), I will 100% change EYES OF THE DEMONLORD because i didnt read the damned spell. lmao. Again thanks so much for the honest and concise feedback, people like you make DMsGuild and our community a better place, and I really appreciate it! (Please feel free to respond with a link if you are a creator on DMsGuild if love to hit you back with some reviews/ratings in repayment! I tried clicking the link of your name in the review and it just keeps bringing me to the review.)
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and upon re-reading True seeing, it does give you truesight, as well as other bonuses. I feel like thats pretty solidly powerful but still understand that its quite situational, ill keep my eye on it and see if other people feel like it doesn't feel good.
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