This is an exceptionally well constructed set of rules for airships and airship combat This book includes detailed options for building an airship, new fuel sources, managing fuel economy, hiring crews, managing repairs, and tracking weapons. New guidelines for bounty hunting are included, including a very nice XP to GP conversion mechanic for determining the value of said contracts. This is an incredible, deep resource for anyone who wishes to include airships in their campaign.
Unfirtunately, there are a few editing issues that pull the reader out of this otherwise masterfuly crafted document. Hopefull a future update can resolve these. There are also a few places where the mechanics could stand a little streamlingin (particularly in the Ramming rules). In spite of these, this book is extremely useful and a welcome addition to the 5e ruleset.
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