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CCC-BMG-22 PHLAN 2-1 Demagogue $4.99
Average Rating:4.7 / 5
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CCC-BMG-22 PHLAN 2-1 Demagogue
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CCC-BMG-22 PHLAN 2-1 Demagogue
Publisher: Dungeon Masters Guild
by Eric B. [Verified Purchaser]
Date Added: 07/22/2019 01:27:43

This is a rollicking good time. The interactions with Bane and the Bane-ishment work well. The dystopian future Phlan is a brilliant triumph.

The fights are designed to make even a tricked out party of munchkins experience some serious anxiety. I think a few of my players may still be traumatized by the tag team operations of the Destroyers.

The fights can run long, so if you're in a tight time slot, definitely worth allowing whatever shenanighans are necessary to get the group through the sewers with little to no enemy contact. You will need a good amount of time for the last battle.

The final battle is a lot of fun. The energy field mechanic is over the top, but prevents the usual issue with the boss getting dogpiled to death in round one. Module authors, buy this read this, take inspiration from it. Combat encounter design needs more thinking along these lines. This particular mechanic may be a little strong on the cheddar, but the general issue of having ways to keep the dangerous foes active requires careful forethought.



Rating:
[5 of 5 Stars!]
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CCC-BMG-22 PHLAN 2-1 Demagogue
Publisher: Dungeon Masters Guild
by Remy B. [Verified Purchaser]
Date Added: 01/19/2019 22:15:17

The first part of that trilogy is as good as the first one. I'm someone who goes off the real script since I love to improvise (while respecting what's being given though, I'm just taking a different path). Getting the ring in the town was actually half of the play, it made for so much fun RPing numerous people being bothered by that hell of a fight with some cultists involved as well. The mighty paladin actually dropped to two death saves in a back alley and nearby passed away if they didn't had a Cape of the Mountebank to teleport themselves within reach to help him.

It was a blast 5/5

Rémy B



Rating:
[5 of 5 Stars!]
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CCC-BMG-22 PHLAN 2-1 Demagogue
Publisher: Dungeon Masters Guild
by Jude M. [Verified Purchaser]
Date Added: 06/06/2018 18:22:41

This module is a blast, both as a player and a DM. With the Banite coup failed, your group winds up working for Bane's avatar vetting candidates. There's kind of an neat middle part where you have to find help by making skill checks, but you can chuck that if you want. You know what is also nice? The final battle; you can upscale that encounter to really challenge a party of munchkins. Had a great time both playing it and then DMing it. Also, pretty easy to get it in under 4 hours and doesn't require tons of prep.



Rating:
[5 of 5 Stars!]
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