I highly recommend The Monologue Mechanic.
When I play an RPG like Dungeons and Dragons, I’m all about the RP. I’ve had amazingly satisfying play sessions where hardly any dice were rolled and zero combat. These games tend to be all about interactions between our player characters, the NPC and each other, focusing on the ramifications of the combat that has taken place and events we have found ourselves entangled in.
The Monologue Mechanic will suit my play style perfectly. The guide outlines not only how to judge the effectiveness of players ability to listen to a monologue, but also how to write a good monologue and when and how to implement a monologue. And above all else it illustrates what can be gained by using this mechanic. The accompanying fame system give the players concrete befits for letting the villain spout off about their plans as well as giving the GM the tools to track all of this in an easy to use and streamlined manner.
Richard does this with a combination of clear instructions and illuminating example. The text in this guide goes into a good deal of details on each part of the mechanic without being a slog to read through. The examples are easy to follow and do great job of show exactly how implement this system. They’re entertaining, a rarity when it comes to examples. This guide is a fun read.
I can’t wait to incorporate these rules and concepts into the next game I run. Also as a fiction writer, I will definitely turn to this guide the next time one of my villains needs to pontificate about their evil plans.