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Greger's Grotto Pay What You Want
Average Rating:4.8 / 5
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Greger's Grotto
Publisher: Dungeon Masters Guild
by Andrew H. [Verified Purchaser]
Date Added: 11/07/2019 23:30:46

I know it's been some time since this was released but here's my story. I hope this finds some eyes. I played in a few games for a few sessions each, so I was a total noob. I saw a post on my school's esports team's facebook for a group of 4 friends that needed a DM. I said "eff it, let's do it." I agreed to DM and it was my first time, obviously. I only had about 20 hours of dnd under my belt at that point. I scrambled for the next two weeks to prepare and research for good campaigns to run. I decided on Greger's Grotto. My god, I am so happy I did (I'm skipping ahead, but I can run Greger's from memory now and I've done it with about 6 different groups). I DM'd with that group for a year and a half and I have Greger's to thank. That group of people are my best friends in the world now, and if I didn't have a totally kick-ass campaign to start with, I never would have made those friends. I truly thank the creator of this campaign, from the bottom of my heart, for such wonderful masterpiece. This is the campaign that changed my life. It made me into the DM I am today and totally changed my college experience. I did add a little twist after they left the Grotto though. This is the end of the review, but you can keep reading for a story. I made Jisthelek, which is weird typing it out on a public forum now, the main character of the campaign. The arcane tattoos were a curse placed on him by Asmodeus. He was originally a blue dragon that worked for Zeus to guard one of the gates to the first level of Hell. He was cursed and killed by Asmodeus and turned into a Dracolich. The special curse made him incorporate the nearest dead corpse when he died, instead of his soul returning to his phelactery. He was a lonely creature wandering the material plane for thousands of years and decided to land himself in jail (Greger's), just to check out what it was like. He had been in thousands of different bodies at that point, learning magic and other knowledge in each of them. He became my DMPC that traveled with the party. Blue Draconic Blood Sorcerer but there were some catches. You may call them OP, and I would agree, but it was fun watching the players struggle to figure out what and who he was and his past. He was able to cast spells from all classes, knew double the spells as normal, and had double the spell slots. He was able to use any die for any move that damaged or healed, but if he used more than a -1 die (so d4s instead of d6s on a fireball) he would instantly implode and die. It made for great fun as I would cast lightning bolt and roll d4s and describe the lightning bolt spell, but the fool metagamers could never figure it out. He began the campaign as a goblin, just as you wrote him, but around level 6 he died and took over the body of a red haired fighter woman. Around level 12 he died again and took over the body of a mind flayer. Around level 15 the party was on the hunt for one of the PC's mom, who was the Goddess Leira (the background made sense I promise, he was an Aasimar with a grudge against her, basically the living embodiment of Sasuke, so you can imagine the rage coming up next). She was being controlled by Asmodeus, unknown to the PCs for sure, but it was hinted heavily. The players were so invested in their characters at that point and they were dead set on killing Leira and then Asmodeus. Jisthelek, at the final moment of the fight with Leira, misty stepped behind her and thrust the Sword of Cyric through himself and her, killing them both. He took over her body (I used a homebrewed fallen angel race) and became her. He was now the BBEG, screw Asmodeus. The campaign effectively ended soon after that for other reasons, but for the 3 next campaign that my friends would take turns DMing, they would base it on my world and the lore of Jisthelek. A creature of legends, to be feared, loved, and hated. Eventually one of the PCs (Leira's son) became god level, and hunted down Jisthelek, killing him for good, taking his power, and then systematically hunted down every single dragon that existed, just to spite Jisthelek. Imagine how pissed Sasuke would be if in the moment he was about to kill Itachi, Madara came in and took his moment from him. Douche move, but I regret nothing. I am a writer, a creator. I live to invoke all emotions, and god dang what a moment that was. Greger's Grotto inspired me and grew to be one of my fondest memories, nay, my most fond memory from college. Thank you, and if there is anything else the creater of Gregor's Grotto has put out, I would play/DM it in a heartbeat.



Rating:
[5 of 5 Stars!]
Creator Reply:
It's heartwarming to hear that this adventure helped you so. Thank you for taking the time to let me know. It made my day! It's odd to think of Jisthelek as a BBEG, let alone a high-level NPC. But he does have the personality for it. I put the tattoos in as an open-ended hook for DMs, and you sure made good use of it! Andrew H., if you're reading this and you find the time, contact me. I'd be honoured to give you complimentary copies of the few other things I've created besides this adventure. You can find my contact info at the back of the Greger's Grotto PDF.
Greger's Grotto
Publisher: Dungeon Masters Guild
by Zo E. [Verified Purchaser]
Date Added: 10/10/2019 01:12:31

Super fun, really thorough, detailed, and thought through, and provided players with tons of options! Also, it was easy to incorporate into my campaign.

Greger's Grotto was really flexible and provided enough options for me and my players that gameplay was fresh and dynamic without being confusing or messy. At no point did it railroad or force players into action unreasonably.

The only tiny downside is that a few of the page references are wrong. But 98% of the time they were right and very helpful! Looking up the thing only added about a minute of work, so it's not much to complain about.



Rating:
[5 of 5 Stars!]
Greger's Grotto
Publisher: Dungeon Masters Guild
by Uli W. [Verified Purchaser]
Date Added: 12/28/2018 05:50:27

A fantastically detailed adventure, highly recommended.



Rating:
[5 of 5 Stars!]
Greger's Grotto
Publisher: Dungeon Masters Guild
by Spartan 3. [Verified Purchaser]
Date Added: 07/22/2018 22:04:40

Greger's Grotto is a great adventure for the starting DM or new player group. The designers have included multiple maps, numbered room descriptions, story hooks, and NPCs. The module also includes various tables to generate random encounters and conditions that affect the players/arena fights/overall story. Refrence pages to the three core rulebooks (i.e. PHB 149), cutting down on time needed to search for a monster.

I used this module as a starting place for a group of 4 players (2 experienced, 2 new to role-playing games). All of the players started with level one characters and had advanced to level three by the end of the adventure. Overall, the module felt well balanced for our group. The designers do include other ways to run the adventure for higher level characters, as well as alternative story ideas.

Overall, this adventure is well written and easy to run. Highly recommended.



Rating:
[5 of 5 Stars!]
Greger's Grotto
Publisher: Dungeon Masters Guild
by Paul L. [Verified Purchaser]
Date Added: 05/18/2018 17:41:04

I DM a West Marches style game on Roll20, it is in the building stage and we have had a few test games. So I use DMs Guild to find one shot games that I can populate my DM tome with. I found this and was interested in the content. I decided to use it as a base for a new location in my game. I had to modify it to fit my world but it essentially filled in more lore and now when we get up and running, and people are DMing their own games either on Roll20 or at an actual table, Greger's Grotto might figure as a major attraction and even possibly a base for many players. Thank you to the creator for doing the hard work of creating this so people like me can use it as a resource. Keep coming out with stuff. I enjoy your work.



Rating:
[5 of 5 Stars!]
Creator Reply:
Thank you for your review and kind words. :)
Greger's Grotto
Publisher: Dungeon Masters Guild
by Logan B. [Verified Purchaser]
Date Added: 01/30/2018 16:05:54

Used this to start a campaign as a first time DM and it was a wonderful start. Plenty of instruction, while leaving room for the DM and the players to weave their own story.



Rating:
[5 of 5 Stars!]
Greger's Grotto
Publisher: Dungeon Masters Guild
by Dalton B. [Verified Purchaser]
Date Added: 12/01/2017 09:08:48

This is a thorough guide to running an adventure in really any campaign setting. It's very open and adaptable. It is completely up to you on how you initiate the adventure and it's completely up to your players on how they interact with the area presented in this adventure. Information provided is detailed down to the strength of iron bars that bar the characters escape. My players got very creative and used their spell slots on an NPC to disguise him as death and scare folks away and take a ship for themselves to escape the Grotto. I think it's definitely worth it to see what crazy shenanigans your group may get in to.



Rating:
[5 of 5 Stars!]
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