I originally intended to run this as the third part of the trilogy, but ended up with an entirely different table from the first two parts. So I played up the beginning with the faction contacts, and also ended up having to move one of the baddies from the second encounter into the final encounter for timing purposes. This should really be a 4 hour module with the added difficulty from things that may or may not happen depending on the table; it ran about 3.5 hours for my table of 6.
I do agree that it's a bit of an underwhelming finale, particularly after the craziness of the middle portion. But it's very much a combat-focused module, and that's sometimes what happens. And there's enough here to work with that most players will have fun.
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