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DDAL07-06 Fester and Burn (5e) $2.99
Average Rating:4.5 / 5
Ratings Reviews Total
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DDAL07-06 Fester and Burn (5e)
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Michael G. [Verified Purchaser]
Date Added: 01/12/2018 14:18:38

It is a nice mixture of fun and difficulty. DMs take caution, the final fight can easily overwhelm an average party if you're not careful.



Rating:
[5 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Timophey L. [Verified Purchaser]
Date Added: 01/10/2018 23:38:36

This is an adventure that is written very well. Flameskulls can be very deadly with their fireball spells, but this is a classic and many players are ready to face this kind of challenge. My favourite part was the part where Crackles played a dragonchess games.

In my party, it was hilarious to see how the flameskull fought the imp and scored 2-1.



Rating:
[5 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Noah G. [Verified Purchaser]
Date Added: 12/28/2017 02:31:05

This adventure has a bit of everything: some combat, some exploration, and some fun NPCs for the players to interact with. The hook - someone has kidnapped the owner of the main bar in Port Nyanzaru - really sets the tone for a fast-paced adventure. It will run long if your characters like interacting with the NPCs, but it won't drag. I think this makes it more appealing to players who feel like a two hour mod isn't fully satisfying for an in-person session. If time is limited there is an easy to cut section.

Definitely take a little time to change around the spell selection for the boss. She has greater invisibility and her only level 5 spell is concentration too.



Rating:
[5 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Tim L. [Verified Purchaser]
Date Added: 12/22/2017 19:47:06

Loved it. Pock-Marked Po’s handling of Favin was amazing. The battle at the dump was epic, nice to see an old Friend from the Folio make a return (technically DDAL00-01 had them already). Chess match interlude was a change of pace, but still served a purpose to the overall race against time. Final battle of this one, much like the third act in this trilogy, wasn’t as good as the other fight (but that could have been the first was even better than the later depending on your perspective). There was almost 20 hand-outs, so that was a little excessive, but other than that great job.



Rating:
[5 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Thomas H. [Verified Purchaser]
Date Added: 12/19/2017 18:08:39

I liked this adventure quite a bit, but I would caution DM's to be careful; it could be quite deadly especially if the party splits at the wrong time



Rating:
[5 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by christopher W. [Verified Purchaser]
Date Added: 12/15/2017 13:12:28

James litterally.. does it again in his run of QUALITY QUICK RUN work, a fun romp though the city and delve into a trap soaked catacombs. Start here for one of the best experiences this season has to offer you will not be disappointed ..... unless you are ANNIHILATED!!!!!!! Muhhahahahahah... *(Will not be held responsible for DEAD or mamined characters)



Rating:
[5 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Timothy M. [Verified Purchaser]
Date Added: 12/12/2017 20:05:00

Just ran this today on fantasy grounds. I realy enjoyed this mod. It is well written and easy to follow, and there are a lot of possible ways it can go. I have seen some reports about the length, but I was able to easily complete the mod in 2 hours. If you are looking for a good mod thats easy to run, pick this one up.



Rating:
[5 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by David M. [Verified Purchaser]
Date Added: 12/10/2017 01:18:31

This is a great adventure. One of the most fun I've run. Lots of room for humor and a fair amount of roleplay potential. I ran this in a game store on a Saturday afternoon when nobody had any time restraints, so I wasn't trying to keep to the 2-hour runtime. So, I ended up running it in 3 1/2 hours. I think it could pretty easily been a 2 1/2 hours or less if I was in railroad mode. But my table was having a blast, so I just let the adventure run its course. The geometry of the final battle could have made a pretty quick TPK if a couple of the more powerfull spells would have been cast in the first couple rounds of the combat (I'll leave it at that). My table was a "weak" table - I think I had 3 level 5s, a level 6 and a level 8. However, the players wanted it run as an "average" level party and it was a pretty fair fight. They could have even had a bit more of a challenge at the end. All in all, a very fun time and universally loved by the entire table. My highest recommendation.



Rating:
[5 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Anthony H. [Verified Purchaser]
Date Added: 12/09/2017 12:03:55

Fun module. Well written. The cert needs to be fixed in the package.



Rating:
[5 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Tom S. [Verified Purchaser]
Date Added: 12/08/2017 21:13:46

Good module, good story, appropriate difficulty. The only complaint is the length -- there's no way this is a 2 hour module. Not even with the suggested time reductions. Even the usual 50% overage is too low. Just a warning to others planning to run it on a time limited schedule.

But if you have extra time, this module is a blast! Looking forward to running the remainder of the series.



Rating:
[4 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Remington A. [Verified Purchaser]
Date Added: 12/07/2017 13:33:38

This module is one of my favorite tier 2 modules in AL. It's incredibly dynamic for a two hour module, with a lot of different ways that each encounter can go. How much time the players take, whether they choose to fight or role play, win or lose, the list goes on. I feel like every time I run this in the future, something different will happen.

A great mix of combat and roleplaying. The NPC's, particularly Crackle, are super fun to play. The module provides a lot of options for combat, so you can tailor the fight to challenge whatever sort of group of players you have.

My one recommendation is to be wary of low-level parties in the final fight. Even on very weak, the final fight could easily wipe a small party of lower level players, which wouldn't be fun for anyone.



Rating:
[5 of 5 Stars!]
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Jasmine L. [Verified Purchaser]
Date Added: 11/29/2017 15:18:52

I liked this module a lot. Spoilers ahead.

It has some amusing personalities—I particularly enjoyed playing up the dwarf in the pit screaming and shouting "Aaaa! Aaaaaa! I don't wanna diiiie!" to occasionally interrupt the exposition section, and having the Dragonchess-playing flameskull picking things up with his mouth to move them around and then talking to the players with his mouth full.

The combats were fun and made good use of the death curse rules to increase tension, with the burrowing worms potentially causing instant death and the wraith-type enemies potentially draining max HP. I didn't kill anyone, but I think I put the fear in my players. The boss has maybe a few too many concentration spells in their kit—can't have Cloudkill and Greater Invisibility up at the same time, for example—so I would recommend tweaking it a little. Maybe replace Cloudkill with Synaptic Static, etc.

The module is nice and short, running about 2–3 hours, with a section that you can skip if you're pressed for time. This makes it easy to fit in a limited time slot. I found it pretty simple to prep too—the final fight has some complicated stuff going on, and you have to track time, but it's fairly straightforward for the most part. The hook at the end leads nicely into the next adventure in the trilogy, and if you run that one after this one, I recommend supplementing its hook with the information from the letter.

All in all, this is a good adventure, and I don't think it will leave your players down in the dumps. ;-)



Rating:
[5 of 5 Stars!]
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